The surfaces that GP creates are so much better than the default FSX...
Unfortunately, I've found no way for the taxi lines or parking lines to show through the ground polys. I think I re-read the manual pretty carefully last night, and searched the forum.
For taxiways, I just make a very narrow taxi path in ADE, then overlay a GP line--single or double taxi line--with a 20-100 ft border of asphalt, or concrete, or whatever. That works pretty well.
But on aprons, etc.. I've come up with nothing better than endlessly trying to match a line to the path created in ADE. Last night I got frustrated and went back to the ADE apron, add the parking spots and connect--pretty easy!! But then I'm left with the FSX default textures.
Don--your spoiling me and killing me!!!
Am I missing something (again)?
Is there, or could there be, a way to create a GP line that follows the taxi way lines and apron lines--kind of like using the taxi path as a helper shape from which to create a line... Then I could place the line 5 clicks above the gp and....
An alternative I've wondered of--almost heresy on this forum---Products like REX4 claim to replace default FSX textures with "much better ones" (the look very nice on their website) at "default" FSX airports. Do they apply the improved textures to ADE modified airports (I suspect the answer is no and I guess this second thought should be in the ADE thread line).
Nice ground textures without all the other fun stuff we add to our airports would not amount to much.
Anyway, main question is of taxi lines/apron lines.
Unfortunately, I've found no way for the taxi lines or parking lines to show through the ground polys. I think I re-read the manual pretty carefully last night, and searched the forum.
For taxiways, I just make a very narrow taxi path in ADE, then overlay a GP line--single or double taxi line--with a 20-100 ft border of asphalt, or concrete, or whatever. That works pretty well.
But on aprons, etc.. I've come up with nothing better than endlessly trying to match a line to the path created in ADE. Last night I got frustrated and went back to the ADE apron, add the parking spots and connect--pretty easy!! But then I'm left with the FSX default textures.
Don--your spoiling me and killing me!!!
Am I missing something (again)?
Is there, or could there be, a way to create a GP line that follows the taxi way lines and apron lines--kind of like using the taxi path as a helper shape from which to create a line... Then I could place the line 5 clicks above the gp and....
An alternative I've wondered of--almost heresy on this forum---Products like REX4 claim to replace default FSX textures with "much better ones" (the look very nice on their website) at "default" FSX airports. Do they apply the improved textures to ADE modified airports (I suspect the answer is no and I guess this second thought should be in the ADE thread line).
Nice ground textures without all the other fun stuff we add to our airports would not amount to much.
Anyway, main question is of taxi lines/apron lines.