Your material is not a MSFS material. You've messed with the shading. Also, all textures should be of the same size, and all 32-bit PNG. Yours are mis-sized, and at 24-bit.
Change the view to perspective, rather than orthographic, in Blender. Then change the material type to Decal, then change it back to Standard. This will reset the MSFS material type, and get rid of any shading manipulation. Then the COMP texture works as expected.
I did all of these steps and nothing changed.
I decided to uninstall and then reinstall the Export addons for Blender 3.6 again and 4.2.
Next I redid all the steps above and the O R M texture now shows in both Blender versions.
The only problem I have now is I get these warnings when I export into MSFS from either 3.6 or 4.2 and the O R M doesn't show up in the simulator.


