FSX Imported gauge becomes all black [from GMax to FSX]

#1
Hi to all,

I'm facing a strange problem during gauge exporting from GMax to FSX. I successfully exported a very simple toy gauge (composed by a torus, and a cylinder inside as needle), following the procedure explained in this very detailed tutorial:


Now I want to apply this procedure to a more "serious" gauge. The following is a screenshot of this gauge in GMax:


https://drive.google.com/file/d/0BxjclwPlOOlodWxkYnZwXy04MzQ/preview

https://drive.google.com/file/d/0BxjclwPlOOlodWxkYnZwXy04MzQ/view?usp=sharing


Unluckily, this time the result is disappointing. The imported model results all black, as you can see in this short clip:


Please note that without textures the gauge is correctly imported:


Any help is appreciated!

Thanks in advance,
Mauro
 
#4
It's strange the video is mark "Private". All videos of the tutorial playlist is public.

You can test with this link


And this link is the part one:

This part 1 is a brief presentation how the 3D gauge work on FSX
 
#7
Are you using FSX materials?
Is the texture present in the texture folder?
Hello,

  • if you are referring to the export options from GMax to MDL, here is a screenshot:
    https://drive.google.com/open?id=0BxjclwPlOOloQkQ4M3YyMm52OFE
    as you can see, I selected "Export FS10 materials".
  • in which "texture folder" should I put the texture? It consists of a png file, and I put it both in "G:\Program Files (x86)\gmax\gamepacks\FSX_GmaxGamePack\textures" and "Microsoft Flight Simulator X\SimObjects\Airplanes\Aircraft_test\texture"


Well, I could see if the first video clip wasn't marked "Private!" :eek:
Sorry, I made a mistake with youtube: now it should be visible.

Thanks a lot for your interest! I hope you can help to solve this little problem!

Mauro
 

n4gix

Resource contributor
#9
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