Hi again:
Please tell us what you are trying to do (
ex: make a G-Poly with multiple layers using transparency etc. ).
Are you trying to use transparency in 1 or more layers of a multi-layer PhotoShop *.PSD file that is imported into 3DSMAX 2019 ?
If so, the simplest way to do that is to create an Alpha channel layer in the *.PSD file.
BTW: I do not use PhotoShop and/or 3DSMAX, but you may wish to review the work-flow discussed in Bill Womack's tutorial:
You may also wish to review this info:
https://knowledge.autodesk.com/supp...5EFDBA7D-0849-4089-AE27-0968DCEC800A-htm.html
https://help.autodesk.com/view/3DSMAX/2019/ENU/?guid=GUID-6B70BB6B-DE99-4ACD-A61B-B3F5D50ACDE3
https://knowledge.autodesk.com/supp...4B119070-232F-4A74-AD83-3527C9521DA1-htm.html
Again, see the caveat that "JIT" has stated here:
https://www.fsdeveloper.com/forum/t...torial-for-ground-polygons.440622/post-778516
Then review his tutorial as well ...here:
https://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014+
NOTE: Personally, IMHO,
use of *.PNG with transparency is an invitation for trouble.
FYI: I use TIFF with (1) or more Alpha channels instead for all my work that requires transparency in image materials.
TIFF can use
lossless LZW or
PackBits compression to reduce file size as well as- or better than-
*.PNG.
Such compressed TIFFs are apparently compatible with FSX / P3D SDK Resample (I'm not certain as to whether ImageTool can process those file formats).
However, 24 or 32 Bit *.BMPs are a MSFS SDK compatible format that may also be used with a maximum of (1) Alpha channel.
GaryGB