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Hi all, a new problem I encounter.
It's about effect visibility, but also attaching it to MDL.
I found stg in the wiki... but stay confused by "the resolution".
Could someone please elaborate on this?
Effects spawn problem
This is a common question, and one that is easily answered. This is the same method employed in the FS aircraft beacons that are included with Flight Simulator 9. The problem is that the further away from the effect, the effect size decreases and because of the alpha, you loose pixel resolution fast.
The resolution
Create a set of effects, each getting brighter and brighter. Then, create a bunch of LOD models (with these different effects) and make them grow as the LODs get smaller.
OK so the effect I've created can't be seen from a (far too small) distance. In fact it's a LOD100 MDL with a light effect attached to it, with MCX.
I understand I could make brighter effects. And associate them with different LODs of my model.
But if I try doing that in MCX, it doesn't work: if I create a LOD40 avatar of my model and associate an effect to it, it will replace the effect attached to LOD100. So, one MDL, many LODs, but only one effect attached whatever the LOD.
So how to do what is "easily answered" in the wiki but obscure to me? Could someone help?
It's about effect visibility, but also attaching it to MDL.
I found stg in the wiki... but stay confused by "the resolution".
Could someone please elaborate on this?
Effects spawn problem
This is a common question, and one that is easily answered. This is the same method employed in the FS aircraft beacons that are included with Flight Simulator 9. The problem is that the further away from the effect, the effect size decreases and because of the alpha, you loose pixel resolution fast.
The resolution
Create a set of effects, each getting brighter and brighter. Then, create a bunch of LOD models (with these different effects) and make them grow as the LODs get smaller.
OK so the effect I've created can't be seen from a (far too small) distance. In fact it's a LOD100 MDL with a light effect attached to it, with MCX.
I understand I could make brighter effects. And associate them with different LODs of my model.
But if I try doing that in MCX, it doesn't work: if I create a LOD40 avatar of my model and associate an effect to it, it will replace the effect attached to LOD100. So, one MDL, many LODs, but only one effect attached whatever the LOD.
So how to do what is "easily answered" in the wiki but obscure to me? Could someone help?


