BTW, Ed:
Technically, one need not include
SamplingMethod = Gaussian in a [Source#] where:
*
Layer = Imagery
...and:
*
Variation= [
DAY /
NIGHT /
All ]
...as IIRC, it is ignored by Resample for "visual" type
ex:
DAY /
NIGHT /
All imagery, and is only used in other Resample functions such as with Masks where
Layer=None and pixels are instead used as a 'data value' source for implementing transparency
Another possible confounding issue which could have otherwise applied here, is the concurrent use of
NullValue = 255,255,255 in the
same Multisource *.INF which also utilizes Masks in your example above.
You may wish to review Luis Feliz-Tirado's admonitions regarding
Null Value and Blend Mask ...in:
Make photo-real ground textures
File Description:
It is very easy to create your very own high-resolution, custom (photo-real) ground textures. This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery. So, why hesitate? Make Flight Simulator scenery as real as it gets! Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.
Filename: make_photo-real_ground_textures_in_fs_x.zip
License: Freeware
Added: 21st November 2009, 23:20:06
Downloads: 17714
Author: Luis Feliz-Tirado
Size: 2143kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140539
The MSFS SDK docs on such matters ...are here:
https://docs.microsoft.com/en-us/previous-versions/microsoft-esp/cc707102(v=msdn.10)#the-resample-tool
https://www.fsdeveloper.com/forum/threads/is-win10-the-cause.443714/post-807049
I'd look in at the photoreal in TMFViewer, and note which LODs are actually being compiled. The line "LOD = Auto " is often times the cause of problems.
PS: IIUC, what Dick alluded to above is when a custom photo-real imagery BGL does not utilize sources that are at least LOD-13 (QMID-15 or approximately Zoom Level 15 or higher, in FS at run time, one may have underlying default Land Class textures displayed instead of one's own custom imagery textures.
This can happen when "
LOD = Auto" is utilized in a *.INF file with such lower resolution sources ...
rather than "
LOD = Auto,13", which would otherwise force SDK Resample to still output imagery tiles that could be displayed to prevent FS from falling back to display of default Land Class textures (...which are 1.2 Meters / Pixel or LOD 15 / QMID-17).
FYI: While it may be convenient to keep working source data set sizes smaller, and to save up to 40% on file size for SDK Resample BGL output by using
CompressionQuality = 85, if you have an airport with excellent imagery and you want to show it at
full detail, you can edit the default value used by SBuilderX in the *.INF file to:
CompressionQuality = 100
Note as well that editing
SBuilderX.ini can make
ex: "
100" the new default '
CompressionQuality' value output to *.INF files:
[Tiles]
ActiveTileFolder=ArcGisImagery
ReprojectMercatorTiles=True
SummerVariations=July,August,September
SpringVariations=April,May,June
FallVariations=October,November
WinterVariations=December,February,March
HardWinterVariations=January
CompressionQuality=100
Hope this helps !
GaryGB