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Hi folks
I am having problem with SBuilderX compilation
When I first started my project of revising UTX water polygons and my lakes and rivers, everything seemed to be going great.
I started working on Lake Nipissing.
1) Used CvxExtract on file HP12615D found in C...FSX/Scenery/UTCanWater/Scenery/
2) Open up SBuilderX, and starte new project
3) Appended file HPXHP12615D.shp into new project
4) Then saves as 2 files. one names Nipissing_Exc and second as Nipissing
5) In "Nipissing_Exc", I would change the property of all required polygon to "Exclude_All_Water_Polygons"
6) In "Nipissing", I woul change the property of all required polygon to "Hydro_Generic_River_Perennial" and revise the altitude to appropriate real world altitude (or close to it)
7) I would then choose all polygons in "Nippising_Exc" and do the BGL Compile, and then move the "cvx_Nipissing_Exc.bgl to my FSX/Addon Scenery/MEP/Scenery/ directory
8) I then did the same with my "Nipissing" file.
This procedure was done many times so that I might verify my progress as I was going.
After completion of the whole lake, I found a couple of islands that were missing. I had the shorelines, but not the land. I figured I would get back to this later on as I wanted to proceed with the rest of my water system,
Everything was going goof until recently. I atrted finding a few more islands going missing. At this point, I would go back into my SBuilderX file, go the island polygon, change its property to "Set as outer", the go into "polygon" mode, re-select the island polygon and "Set as Hole" and select the main polygon. this procedure was working fine for a while.
On a few occasion when there were lots of island, this procedure would not work. I ended up re-drawing the main polygon and tie all island polygon to the new main polygon.
I then went back to my Nipissing file and attempted to fix up the few missing island. Now it seems the more time I do the BGL Complile the more islands go missing.
Does my multiple "bgl compile" be causing this problem? Or could it be that I am trying to do too big of an area in one file? Or could it actually be that my computer can't handle those big files and "dropping" the island information during the BGL compile " process?
Michel
I am having problem with SBuilderX compilation
When I first started my project of revising UTX water polygons and my lakes and rivers, everything seemed to be going great.
I started working on Lake Nipissing.
1) Used CvxExtract on file HP12615D found in C...FSX/Scenery/UTCanWater/Scenery/
2) Open up SBuilderX, and starte new project
3) Appended file HPXHP12615D.shp into new project
4) Then saves as 2 files. one names Nipissing_Exc and second as Nipissing
5) In "Nipissing_Exc", I would change the property of all required polygon to "Exclude_All_Water_Polygons"
6) In "Nipissing", I woul change the property of all required polygon to "Hydro_Generic_River_Perennial" and revise the altitude to appropriate real world altitude (or close to it)
7) I would then choose all polygons in "Nippising_Exc" and do the BGL Compile, and then move the "cvx_Nipissing_Exc.bgl to my FSX/Addon Scenery/MEP/Scenery/ directory
8) I then did the same with my "Nipissing" file.
This procedure was done many times so that I might verify my progress as I was going.
After completion of the whole lake, I found a couple of islands that were missing. I had the shorelines, but not the land. I figured I would get back to this later on as I wanted to proceed with the rest of my water system,
Everything was going goof until recently. I atrted finding a few more islands going missing. At this point, I would go back into my SBuilderX file, go the island polygon, change its property to "Set as outer", the go into "polygon" mode, re-select the island polygon and "Set as Hole" and select the main polygon. this procedure was working fine for a while.
On a few occasion when there were lots of island, this procedure would not work. I ended up re-drawing the main polygon and tie all island polygon to the new main polygon.
I then went back to my Nipissing file and attempted to fix up the few missing island. Now it seems the more time I do the BGL Complile the more islands go missing.
Does my multiple "bgl compile" be causing this problem? Or could it be that I am trying to do too big of an area in one file? Or could it actually be that my computer can't handle those big files and "dropping" the island information during the BGL compile " process?
Michel





