Hello,
Still very new to this and I have been having trouble with light going through my custom Blender models.
I have attached screenshots for reference. Also, I will quickly outline how I apply textures before I export. I presume I am doing this bit wrong:
1. After model is done I click new material.
2. Under Surface I click Base Color and select Image_Texture.
3. I select the png I have made custom in Photoshop
4. I usually turn Roughness up to 1.0
5. Join all models together and export with Blender2MSFS
In options for export I put "../texture" in the Textures field.
I click Generate/Append XML file
Then I name the XML the same file name
Then I click Generate GUID and that's it. I do not select any other options.
I have never used the MSFS Material Params as the tutorials I had watched never really messed with them. I also have changed the shadow graphics in game and it does not fix the issue either.
Appreciate the help.
Still very new to this and I have been having trouble with light going through my custom Blender models.
I have attached screenshots for reference. Also, I will quickly outline how I apply textures before I export. I presume I am doing this bit wrong:
1. After model is done I click new material.
2. Under Surface I click Base Color and select Image_Texture.
3. I select the png I have made custom in Photoshop
4. I usually turn Roughness up to 1.0
5. Join all models together and export with Blender2MSFS
In options for export I put "../texture" in the Textures field.
I click Generate/Append XML file
Then I name the XML the same file name
Then I click Generate GUID and that's it. I do not select any other options.
I have never used the MSFS Material Params as the tutorials I had watched never really messed with them. I also have changed the shadow graphics in game and it does not fix the issue either.
Appreciate the help.