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low performance

  • Thread starter Thread starter Aviasim
  • Start date Start date
A

Aviasim

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Hi, great tool.

However, is it just me that gets low performance when using this tool?

I am trying to use the GPW to make a groundpoly for FSX, I have 170 textures to add layers to, mainly the photo aerial image, I am giving them a layer of 4 and when I get nearly halfway down the list, MCX starts to go really really slow, making my computer go really slow aswell, I had to use the task manager to end the process and that said MCX was using 1,400,000 resources! then if I try and continue to layer my textures, it takes about 5 minutes before I can do the next one! like I said, 165 textures for the aerial image, tedius: *click* "4" *click* "4" etc etc 165 times.

So, either is their a way to add all the layers without the 3d preview or anything, or is their a way to just highlight the textures that I want on the same layer and simply press "4" which then applies to all of them?
 
Is there a reason you are not using photo scenery instead of ground polygons for everything but the airport itself?
 
170 ground polys with individual textures seems a bit excessive, and I was wondering if some of these are outside the airport area. If so, using SBuilder to create photoscenery rather than using ground polygons will certainly make things easier on you, and will likely help the frame rate.
 
170 ground polys with individual textures seems a bit excessive, and I was wondering if some of these are outside the airport area. If so, using SBuilder to create photoscenery rather than using ground polygons will certainly make things easier on you, and will likely help the frame rate.

170 textures for the aerial imagery, 170 x 1024x1024px images. In this day and age and currect technology, this is nothing. So far I have 3 layers:
Aerial Imagery - 170 textures
Surface - 3 textures
Taxiway Centrelines 1 texture
 
Hi,

I never tested the wizard with so many textures, so that is probably why I never noticed the performance.

I'll have a look if I can add a feature to assign multiple layers at once.

I assume your project is for FS2004? For FSX using photo scenery would be much better. Loading so many textures will give overhead in the sim as well.
 
I agree with Arno and tgibson.

Please, please and please try making photoscenery by using S-builder X. It is much easier and consume less resource. If you try it now you will be wonder why you waste your time doing ground poly in the same way as FS2004.

You don't need to cut it out into 170 pieces. If you know the coordinate of the corner of the photo. I'm sure that the photo you purchase or acquire has this information. If you don't know, ask your provider how to get it.
 
Hi,

Besides the discussion which technique is better, I also had a look at the reported problems. I do not have a file with so many textures to test, so I have not been able to reproduce the issues here. I think it might be due to the undo functionality that creates a restore point at each change. You could try to disable the undo in the options.

Another change I made, is that I add an option now where you can set the default layer. So if most of your textures need layer 4, you can set the value to 4. That should reduce the amount of changes needed.

Let me know if that helps,
 
About the performance, I do agree with Aviasim. When I open the bgl file for a long time working on those models, it become slower and slower. Changing between models sometime takes 10-15 sec. to change. Undo function might be the problem causing the program to work slower when the time pass by. I'll try that. But if it possible, it should be limited to 1 or 2 undo.
 
Last edited:
Hi Tic,

In the options you can already limit the amount of undo's or even turn it off completely.
 
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