Ménestrel HN-700 for Prepar3D v4

#1
Good morning,

A few words to present an old project dating from 2011 (http://frenchvfr.free.fr/articles.php?lng=fr&pg=86&mnuid=491&tconfig=0) that I decided during Christmas hollidays to update for Prepar3D.
This project which has born under Gmax has been translated for Blender in order to use the possibility to create Ambient Occlusion and improve the final textures.







The result:


I made the same operation for the aircraft's interior and it's wonderful to obtain this result with so little works.




With a checker image (2048 pixels) to see the resolution of fuselage and wings


 
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#2
Good morning,

A few words to present an old project dating from 2011 (http://frenchvfr.free.fr/articles.php?lng=fr&pg=86&mnuid=491&tconfig=0) that I decided during Christmas hollidays to update for Prepar3D. This project which has born under Gmax has been translated for Blender in order to use the possibility to create Ambient Occlusion and improve the final textures.


I made the same operation for the aircraft's interior and it's wonderful to obtain this result with so little works.


With a checker image (2048 pixels) to see the resolution of fuselage and wings

It looks very nice, and will pobably work well in VR as well. .
 
#3
Some news of this VFR aircraft ...











The exterior is going to be finished soon (it remains the front gear before) and the mapping of the various pieces is almost finished, textures and paintkit are 80% realized, it will be for me to detail the cockpit.
Then there will remain animations and XML coding but on this last point I put in reserve a lot of lines of code XML since I started to create planes for FS2004 then FSX and finally P3D 64bits.

 
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#4
Some news about this Ménestrel HN-700.
Recently, I discover Substance Painter/Quixel products and the possibility to create better textures (I am not a good painter :rolleyes:). So I try to use S.P. in order to improve my texture creations.
Here is the result obtained with the front and rear wheels of the Ménestrel:






The workflow must be improved because for the moment it's very empiric solution :cool:
 
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#5
Some news about this Ménestrel HN-700.
Recently, I discover Substance Painter/Quixel products and the possibility to create better textures (I am not a good painter :rolleyes:). So I try to use S.P. in order to improve my texture creations.
Here is the result obtained with the front and rear wheels of the Ménestrel:





The workflow must be improved because for the moment it's very empiric solution :cool:
Bonjour, Well if you are not good at painting then I must be horrible.... Looks nice ;) And as usual from your hand this is superb modeling - and also a beautiful plane with nice lines. I look forward to testing it.

Henrik
 
#8
After three days of hollidays, somes pics of my work on the cockpit and the pilote with Substance Painter 2.


Cockpit




The textures that are made from Substance Painter 2, have required quite a lot of investment in the software since Christmas but I think I have found an operating mode that gives satisfaction and that allows despite the fact that the tool is rather designed for PBR textures to get "basic" textures that you just have to arrange in your graphics software to get the final texture.

For the moment the Bumps are not finished for the interior cockpit but the plane and its pilot are 300 Mo, the MDL weigh 14 Mo each and the whole is only 174 000 polys....
That said I still have a lot of details to add and animations to include.
 
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Heretic

Resource contributor
#11
Hot day, plexiglass canopy.

Any plans for less Lara Croft and more female pilot (headset, sunglasses, maybe a basecap)?
 
#12
Hi,

Theses screenshots were the firsts images that I capture after my job of the weekend on this subject. The work isn't finish and I should add some improvement on "my pilot": headset, circular sunglass ...
Pilot's textures should be modificated (alpha channel is'nt correct for me).
I had also to work on the rain effects (trueglass) ....
But this will be the job of the next week ;)
 
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