OK. Is there any other program besides ModelConverterX that I can use to adjust the transparencies of textures?
MCX does it ok, but it does not import the correct altitude assigned by SBX. If you use the wizard to try to adjust the alt. you loose visibility completely. Adjusting the alt. never has any affect. I also want to remove the "autogen exclusion" from the poly. MCX has this option in the wizard, but the wizard just doesn't work correctly.
Is the alt in MCX measured from GL, ARP level, or SL?
That would make all the difference as to which one MCX is adjusting the alt by. I know it's in Meters, that's not a problem, I just have to know what reference MCX uses for alt.
Before you get a reply regarding how best to implement transparency with a G-Poly, more info will be required from you.
It is best for you to use standard terminology,
not '
GL' if dealing with aviation and scenery building for an aviation simulator.
Technically, Arno used a 'proper' aviation term of "Absolute Altitude" as a requirement in MCX G-Poly Wizard.
If you do not know what
ANY term means, the onus is on
you to do a search, instead of 'querying' FSDEV forum again.
https://www.google.com/search?q=Abs...gBAZgCAKACAJgDAJIHAKAHAA&sclient=gws-wiz-serp
Notice the search terms in the Search field of Google; this is how you can find answers without delay and needless forum traffic.
To be fair, most FS Developers appear to have little- if any- formal flying training IRL, and seem to rarely- if ever- fly in FS.
And to be fair, Arno skipped over the specification of Altitude type to be entered in the G-Poly Wizard section of MCX manual.
Arno was well intended using 'Absolute Altitude'; IMHO he should have used "
AGL", as that is how it is specified in FS coding.
It is not impossible Arno sees that term used more in European aviation on (or 'above' ?) his home turf in the Netherlands.
But, Arno knows perhaps better than most of us here, FS is a North American product that uses North American code & terms.
All that said, we owe a debt of gratitude to Arno for making G-Poly Wizard available to us in MCX.
Please answer a question I shall now ask
you regarding a recent post above on your issues with G-Poly Wizard and use of BMPs.
"I did manage to get the texture problem solved, it was because I was using BMPs."
https://www.fsdeveloper.com/forum/t...mountain-using-ade-for-fsx.459364/post-931734
Are you- or are you not- using FSX G-Polys ?
Or instead, are you using "FS2004-type" SCASM / ASM G-Polys ?
If you use FSX G-Polys, Arno tried very hard to "emulate" VTP layer spacing equivalence, but it is not identical to true VTP layers.
FSX MDLs do not support VTP layers, so FSX run time Altitudes may be imprecise when rendered compared to true VTP layers.
So
which textured polygon version are you actually using for MCX G-Poly Wizard output: FS2004-type, ...or FSX-type ?
GaryGB