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I'll take a look at some of this stuff as time permits. I want to look at making those smaller airports (nothing fancy, just a simple runway with a couple of hangers and one small terminal) around the main land airport KWR1. I plan on at least 3 other smaller airports around KWR1. They won't be anything fancy, just the airport and a couple of small towns. I just have to figure out where to place them in relation to KWR1.
I have a question, I noticed on google earth the elev of KWR1 is 6483ft. but the airport is set at 452.113ft. ,should I change the alt of KWR1 to match that of google earth, or just leave it as it is?

I've had him working on this for a while now and I am extremely grateful for his help. I've tried for months to make a drivable mountain and just never could get one to work. This was my last hope posting it on here, I'm glad I got a reply from someone who knows what they are doing. I was beginning to think that something like this was not even possible. Gary sure knows his stuff. I'm new at developing ,so it would have probably taken me a year or two to even figure out something this complex. I want to thank him so much. My "search and rescue" project has been on hold for a long time because I could never get this to work, it is needed in the project, now if I can just figure out how to get my effects to work right...LOL. IE: "need some forest fires going in a couple of places" they don't seem to want to work for some odd reason. I think it has something to do with my GPU settings or something.This looks stunning, Gary. Just trying to digest this thread because a mountain is exactly the thing that I never succeed in doing.
Is that now a converted elevation map or a model?
This looks stunning, Gary. Just trying to digest this thread because a mountain is exactly the thing that I never succeed in doing.
Is that now a converted elevation map or a model?

I actually plan on using both the Lexus and the BMW for most of the driving.
I will be needing a flat area on the top for the airport and 1500 meters is pretty much standard for the type of aircraft I will be using as they are either Cessnas or other smaller aircraft, won't be using large airliners as I haven't learned to fly them very well. The larger jets also need much larger airports to operate in. I'm not quite experienced enough to even use them.
I like the look of what you have already, it's much what I imagined it would look like.
How high is the tallest peak there at the top from the airport ground level which is 452.113ft.?
That does look like a pretty steep slope to drive up, are you sure it will work without it crashing?
My "search and rescue" project has been on hold for a long time because I could never get this to work, it is needed in the project, now if I can just figure out how to get my effects to work right...LOL.
IE: "need some forest fires going in a couple of places" they don't seem to want to work for some odd reason. I think it has something to do with my GPU settings or something.
One other question, is the "drive" up the mountain going to be a "straight" drive or will there be a few turns (like in the real world where you kind of twist and turn to get to the peak). ?
I would like it to be somewhat like "real world" so as to not make it too easy.

Once I get the crash detection working (there are some areas of the airport that for some reason cause crashes where there is nothing to crash into) I will be having the players (using remote access) actually drive up and down the mountain successfully. I don't want it too difficult and not too easy, sort of in-between. It would sure be nice if FSX still supported online interaction, but since it moved to the Steam Edition, online is no longer supported on FSX Acceleration Gold Boxed version. I don't want to upgrade to FSX Steam. Using remote access slows down the system but is tolerable.
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KWR1_ADEX_TT_20250131093944
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Here is my latest AD4 project file. I went in and did some land class vector alignments and I changed the airport background from just "flatten" to "flatten exclude autogen", this seems to have solved my "vegetation on roads" problem, and I think it may have solved my crash problem. It appears since I did not exclude autogen, FSX still "thought" there were autogen objects even though I couldn't actually see them, so whenever I "ran into" one of those "hidden" autogen objects such as a tree or bush, FSX would detect that as a "crash". With the exclusion now in place there are no objects to "run into". I haven't tested it on all of the roads yet, but so far so good. I just thought you might need the updated project file with these corrections, They shouldn't affect the mountain project except for the change in the airport background which covers the entire project area. Not sure if that affects your work or not. I'm slowly going in and fixing some of the little errors that were made when i created the project. I'm working on repairing some of the roads now, such as removing taxi lighting and putting in actual road lights and signs.
I do have one question, can I use Sketchup to take a "flat" model and give it some depth to make it 3D instead of flat. I have some custom "people" objects that appear "flat" and I would like to make them more realistic by giving them some depth. Can Sketchup do this?
It's going to be kinda hard to spot a "flat" person from the air since you have to be "looking" straight at them to see them. I made the objects using Photoshop 3D , saving them as a DAE file and converting that to a .MDL file using MCX. But Photoshop is very limited in it's 3D editing abilities and you can't really import the depth from the .DAE file it saves because of how it saves the texture files. I've tried frantically to get depth to work with Photoshop, but it just won't work. I get too many errors when I try to convert the file to a model. I was hoping that Sketchup might do a better job than Photoshop.
I noticed something, I see your sketchup has more tools than mine, why is that? I only get the basic tools at the very top, I don't get any of the other tools shown there below the main basic tools.