That last part is where I run into a problem.
As stated a while back, I CANNOT add folders to my FSX scenery Library, it (FSX ? ) will not let me do that.
I've searched everywhere for a fix, but there is none, it is an error in FSX itself that was never fixed when the game was created. They haven't even fixed it in the 'steam' edition. I'm not the only one with this problem, hundreds if not thousands of other users also have this problem, there is a 'workaround' that may or may not work, or may work 10% of the time, but I have yet to make it work.
My ONLY option is to continue placing my project BGLs into my ...addon\scenery folder.
"
We can't have that !"
When faced with an 'insurmountable' obstacle, consider RoboCop's approach to problem solving < warning: profanity >
Or, for the older geeks in the forum who may now be way too mild-mannered, one might (re-)assert this tried-and-true motto:
"
Gamers always reserve the right to access their computer hardware directly, regardless of whether an OS is loaded ...or not".
<Oops... looks like I used the "G" -word at FSDEV forums again. >
If we had time, we might forcibly disable some Win-11 functions (...that I routinely perform on
all my Windows versions).
IMHO, there is always a way to solve such dilemmas; one just has to keep searching and find the right answers.
We can resolve this challenge in either of multiple ways, and we shall proceed with that below ...provided that you are ready.
I managed only one time to add my ..desktop\work folder (chain), but that was the last time adding anything ever worked, I tried for hours to make it work again, never could get it to work anymore.
So that last part, impossible for me to do unless I knew how to manually edit and add scenery areas to my Scenery.Cfg, which doing some research requires some steps that I don't even understand and they warn people not to mess with it if they don't know what they are doing.
I am familiar with more than one utility to perform service on the 'active' FS Scenery.Cfg file, but let's test something
first.
Assuming you have created within [FSX install path]\Addon Scenery\ folder, a nested \Scenery sub-folder under a top folder:
1.) Start FSX
2.) When FSX GUI appears, in the Left Menu Column, select [
Settings]
3.) In FSX Settings dialog box > click [
Scenery Library]
4.) In FSX
Settings - Scenery Library dialog box > click [
Add Area]
5.) In FSX > Settings - Scenery Library dialog box > "
Select Scenery Directory" Browse dialog box:
a.)
Look In: set to [FSX install path] (
ex: Flight Simulator X)
b.)
Double-click Addon Scenery (
Look In: Addon Scenery now appears)
c.)
Browse to Find your nested \Scenery sub-folder under a top folder within [FSX install path]\Addon Scenery\ folder
d.)
Double-click on your nested \Scenery sub-folder under a top folder within [FSX install path]\Add on Scenery\ folder
e.) A
\Scenery sub-folder should now appear in the Right Window Pane of that dialog:
(1)
Click: [OK] at the Right bottom of that dialog
(2) Now immediately
click in the empty space in the Right Window Pane of that dialog under the \Scenery sub-folder & icon
(3) Now immediately:
Click: [OK] again ...at the Right bottom of that dialog
(4) Your selection of a
nested \Scenery sub-folder should now have been accepted
NOTE:
Settings - Scenery Library dialog may- or may not- show a text entry 'immediately' at Priority 1 in Scenery.Cfg
f.)
Click: [OK] to '
apply' the Add Area procedure just completed, and to '
exit'
Settings - Scenery Library dialog
g.) A
nested \Scenery sub-folder linked to the Area layer should now have been '
Added' to Scenery Library GUI stack of layers
I managed to get the LC to show through, but, it's all just 'flat texture', no 3D imagery of the LC at all, it's just as if I laid a texture over the land. that's fine, but I expected the LC to show up as the normal 3D LC not just a flat texture. I've played around with the Blend Mask, I've tried punching a "hole" in the poly, but none of that works.
I've recently gone in and cleaned up my vectors for the area to get them all lined up correctly, didn't help. As you suggested, others too have suggested making separate BGL files for my LC, my CVX vectors, and my Maps and placing them in separate folders, then adding them to my scenery library, I'd love to do that, but.......... my FSX WILL NOT, let me add to the library and that CANNOT be fixed.
If the first Add Area works with a linked nested \Scenery sub-folder linked to that Area layer, add the other CVX BGL Areas.
So, I am getting close to the point of just doing things completely different.
...I think I may have to go ahead and:
* add my LC in ADE
* compile that (without the PR)
...then:
* pull up everything on Google Earth
* create my PR AROUND the LC (may require duplicate versions of the same PR to fill in the areas).
I am not certain I follow what is being described there.
We can discuss this further as needed ...after you reply here, indicating whether the above Add Area test was successful.
GaryGB