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OK guys
Let me try to summarize what I have learned from this post up to this point, to make sure I got it right.
1) If an item is to remain with just the "Gmax" colors (like what I have now) no UVW or textures required.
2) If I want to apply at texture, either from a full .bmp paintable file or just .bmp color square, then a full UVW mapping needs to be done.
I am still not clear about putting one items UVW mapping on 2 different texture sheet sheets in order to have a different texture for the inside and outside? and if it can be done, how what would be the procedure?
One more thing. I have configure my video driver and checked it out over the weekend
I keep looking at the section in part 3 of the mapping tutorial that deals with mapping sizing and I am a bit confused at the math.
The discussion starts of by saying that is we want a rivet to have 16 pixel, which is 4 pixel wide by 4 pixel long, then we are looking at 16 pixel per inch, translating to 192 pixel per foot. My math says that we are looking at 16 pixel area, we have 4 pixel per linear inch in width and length, not 16 pixel per linear inch. Therefore we would be working with a mapping of 48 pixel per linear foot.
Working my mapping size based on my calculation, I have worked out that for my boat, if I use a 28'x28' mapping square, and send it to 4096x4096 .bmp file, I am getting about 12 pixel per linear inch. When I was sending it to a 1024x1024, I was only getting about 3 pixel per inch, which made it quite pixelated when I tried to paint a straight line on an angle.
I was having another problem with my testing this weekend. I could see my "painting" that I did on my Gmax file, but when I export my model to FSX, all I see is black.
What Am I doing wrong?
Michel
PS: I am totally confused. Just when back to my paint file and put on the "ruler", When in pixel, it reads 4096 x4096. But I change the ruler to inches it reads 537.5 x 537.5 inches which is about 45' x 45'. Am I to interpret that the size in inches on the paint file has nothing to do with the mapping size in G-max?
Let me try to summarize what I have learned from this post up to this point, to make sure I got it right.
1) If an item is to remain with just the "Gmax" colors (like what I have now) no UVW or textures required.
2) If I want to apply at texture, either from a full .bmp paintable file or just .bmp color square, then a full UVW mapping needs to be done.
I am still not clear about putting one items UVW mapping on 2 different texture sheet sheets in order to have a different texture for the inside and outside? and if it can be done, how what would be the procedure?
One more thing. I have configure my video driver and checked it out over the weekend
I keep looking at the section in part 3 of the mapping tutorial that deals with mapping sizing and I am a bit confused at the math.
The discussion starts of by saying that is we want a rivet to have 16 pixel, which is 4 pixel wide by 4 pixel long, then we are looking at 16 pixel per inch, translating to 192 pixel per foot. My math says that we are looking at 16 pixel area, we have 4 pixel per linear inch in width and length, not 16 pixel per linear inch. Therefore we would be working with a mapping of 48 pixel per linear foot.
Working my mapping size based on my calculation, I have worked out that for my boat, if I use a 28'x28' mapping square, and send it to 4096x4096 .bmp file, I am getting about 12 pixel per linear inch. When I was sending it to a 1024x1024, I was only getting about 3 pixel per inch, which made it quite pixelated when I tried to paint a straight line on an angle.
I was having another problem with my testing this weekend. I could see my "painting" that I did on my Gmax file, but when I export my model to FSX, all I see is black.
What Am I doing wrong?
Michel
PS: I am totally confused. Just when back to my paint file and put on the "ruler", When in pixel, it reads 4096 x4096. But I change the ruler to inches it reads 537.5 x 537.5 inches which is about 45' x 45'. Am I to interpret that the size in inches on the paint file has nothing to do with the mapping size in G-max?
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