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As a start-up project to test my skills in scenery development from mesh up to 3D object modeling, I'm working on a tiny island not far from the mainland Azerbaijan.
I've clipped the downloaded TIF file in QGIS (Raster -> Extraction -> Clipper...) so that only the island is visible. For No Data Value in QGIS Clipper menu, I can use either "0" (default) or "-32767" revealed after the metadata analysis of the TIF. I assume this is similar to NullValue in resampler. So, I wonder if I really need to input any value for No Data Value or leave it for resampler? If yes, what should be the NullValue, as 255,255,255 seems irrational considering the island is surrounded by bluish sea waters. Below is the contents of my INF file and an image to make my point clear:
The island's elevation is not that much (I can barely see the contours in TMFViewer), nevertheless, I'd like to make sure that I'm on the right path in making the mesh the SDK-way.
Also, I heard that FSX prioritizes the mesh based on its LOD value regardless of BGL's actual priority in Scenery.cfg. I can see in TMFViewer that my file is LOD10 (View -> Level of Detail) while the default dem0702.bgl inside FSX/Scenery/0702/scenery is LOD9. So, is this enough justification to make sure that my mesh will be loaded on top of the default mesh for the area I'm working on? What happens or what should I do if the mesh LOD is equal to default one (a question for future development)?
Thank you very much indeed!!!
I've clipped the downloaded TIF file in QGIS (Raster -> Extraction -> Clipper...) so that only the island is visible. For No Data Value in QGIS Clipper menu, I can use either "0" (default) or "-32767" revealed after the metadata analysis of the TIF. I assume this is similar to NullValue in resampler. So, I wonder if I really need to input any value for No Data Value or leave it for resampler? If yes, what should be the NullValue, as 255,255,255 seems irrational considering the island is surrounded by bluish sea waters. Below is the contents of my INF file and an image to make my point clear:
[Source]
Type = GeoTIFF
Layer = Elevation
SourceDir = "."
SourceFile = "chilov_island.tif"
[Destination]
DestDir = "."
DestBaseFileName = "chilov_island"
DestFileType = BGL
LOD = Auto
Type = GeoTIFF
Layer = Elevation
SourceDir = "."
SourceFile = "chilov_island.tif"
[Destination]
DestDir = "."
DestBaseFileName = "chilov_island"
DestFileType = BGL
LOD = Auto
The island's elevation is not that much (I can barely see the contours in TMFViewer), nevertheless, I'd like to make sure that I'm on the right path in making the mesh the SDK-way.
Also, I heard that FSX prioritizes the mesh based on its LOD value regardless of BGL's actual priority in Scenery.cfg. I can see in TMFViewer that my file is LOD10 (View -> Level of Detail) while the default dem0702.bgl inside FSX/Scenery/0702/scenery is LOD9. So, is this enough justification to make sure that my mesh will be loaded on top of the default mesh for the area I'm working on? What happens or what should I do if the mesh LOD is equal to default one (a question for future development)?
Thank you very much indeed!!!
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