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P3D v3 Missing building from compiled scenery

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22
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australia
I have downloaded an airport scenery file originally made for FSX.

When I looked at the airport structure in ADE I noticed a number of black squares and after hovering the cursor over them identified them as being items not in the Library.

I imported the missing items, 16, into the Library and checked they were present - which they are.

I the looked again at the airport structure and all the black boxes were replaced by various images as expected.

I then reset all Draw Flags in the Taxi Link list and also in the Apron List from No to Yes.

I also switched on the center line lights on the taxi Link list.

The airport was then recompiled in P3D and the .BGL file placed in the Addon Scenery/Scenrey folder.

I noticed the file size reduced from 2305kb to 80kb

After starting P3D the scenery loaded but the items that were formerly black boxes do not display.

What am I missing?
 
Have you copied the library bgl file containing the 16 objects along with any textures into an active scenery ares in P3D?
 
All I have done is imported the objects into the Library and compiled the scenery placing the resultant .Bgl in the addon scenery folder.

Not sure of the process you are referring to.
 
Adding the library to ADE just tells it about the objects. Where are the objects stored - which file did you get the from? Are they in the main airport bgl file or in a separate file?
 
Let's take a step back. When you add an object to your ADE airport from the LOM, you are adding ONLY information on how to place that object, NOT the object itself. That object is still contained ONLY in the BGL file that you added to the LOM. So you must ALSO add that BGL file and its textures to an active scenery folder (many of us use the Static Object Library/scenery and /texture folders for that purpose). Once you do this, the placement information present in the ADE BGL file can tell FS to place the object found in this other BGL file.

Hope this helps,
 
Thanks Tom.

Followed your advice (and understood Jon's better) and everything is now as it should be.

I assume the folder you mention that I had to create should be below the Addon Scenery folder in the scenery.cfg to make sure the correct .bgl is displayed.
 
Hi,

The position of folders containing library BGL files in the Scenery Library is not critical, it will be loaded no matter the position. Be careful to have only one of these library BGL files in all your scenery. It won't cause a crash, but it can get very confusing when you are troubleshooting. One or the other will get loaded randomly.

That's one reason why I am careful to put all general purpose library BGL files into that Static Objects Library folder, so they won't accidentally be duplicated elsewhere.
 
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