• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 MSFS (2020): Which version (MS Store/Steam) from a developer standpoint?

RGS

Messages
100
Country
unitedkingdom
Hi guys,

Just wondering which (if either) is best, specifically from an aircraft developer/SDK point of view?

I'm a frequent Steam user, but normally purchase FS titles with their own DLC systems separately (IL-2 & DCS for e.g.).

I like to have access to the installation folder and choose where it's located also.

Thanks for your thoughts,

Robert
 
I'd had no problems developing for FSX:SE, no complaints in that regard and I'm a maverick, to say the least.

With the non Steam version of MSFS, every time there is an update, I have to go in through the Microsoft game server, so it's just like being back on Steam anyway, plus Microsoft tries to make it hard to find anything you already own, go figure.

As to paths, they both were obscure, I'd say the Steam path had been easier to find, but once I'd stored the MSFS SDK and Community folders in my favorites, that concern became moot.
 
When first installing the PC version, there is an option to specify the installation location (I have mine on D:\\msfs). Obviously, this makes accessing things much easier that that crazy "....8wekyb3d8bbwe..." stuff. Don't know if the Steam version has the same option.

Similar to above =rk='s comment, some updates require going through the MSStore app to adjust the basic structure.

Personally, I prefer the MSStore version, simply because it is their game -- Steam is a delivery platform from a different company and adds a different layer which might be is unnecessary (I don't know, can msfs be launched directly from the Start menu when installed by Steam?, or does a start link go through Steam?). That all said, the difference in the experience is likely minimal. Steam is well-developed platform; I use it and have nothing bad to say about it. Just my personal preference to remove 3rd party software when not needed.
 
Last edited:
Thanks for the info, guys.

If it was a 'normal' game, I'd definitely go with Steam, but as a flight sim and development platform, I kind of like the idea of it being separate from my Games Library.

Thanks for clarifying the MS Store install structure, Dale. I will be placing MSFS on its own dedicated drive, and while that's easy enough to do via Steam, you'd get a number of additional sub-directories:

F:\Microsoft Flight Simulator
vs
F:\Microsoft Flight Simulator\steamapps\common\Microsoft Flight Simulator

I had heard that there was an issue with the SDK on the Steam version at one point, but it must have been resolved (I think it was folder structure related).

One other consideration that came to mind is that of Xbox testing. As I understand it, if you buy the PC version from the MS Store, you effectively get the Xbox version for 'free' - is that correct?

I don't own a console, and have no interest in console gaming, but being able to test on the Xbox via the same account (at some point in the future) seems quite useful.

Thanks again,

Robert
 
Last edited:
I don't know about the XBox version, "free" or otherwise; sorry. That said, there is some indications that they are effectively the same -- specifically, discussion about managing the texture budget to fit within XBox limits.
 
Thanks for the reply, Dale.

As said, I'm not a console guy myself; I'm just looking ahead to future testing.

As far as I can tell, MSFS is/will be a 'Play Anywhere' title, which means only one license is required to play on both PC and Xbox (presumably not simultaneously) - provided the purchase is directly via MS. Steam version will not work.

Some info:

Q: If I buy the simulator for PC will I be able to play on my Xbox when it is released? Is this an Xbox Play Anywhere title?

A: The Play Anywhere is a new initiative by Microsoft to combine platforms of gaming, letting Xbox gamers play on PC with any first-party Microsoft Studios published game that is digitally purchased and vice versa. Microsoft Simulator is an XPA title.

Also:

"Just like with release date information, we can't confirm exactly how Microsoft Flight Simulator will be priced on Xbox consoles, but we can surmise it'll be very close or the same as the PC release. This is because Microsoft Flight Simulator has been confirmed to be an Xbox Play Anywhere title, so you'll be able to purchase the game once and gain access to it on both platforms. Because of this, it's pretty safe to assume prices will be the same to avoid any confusion and make it easier for players."


EDIT: In addition to the above, I note that the recently announced Beta (PerformancePlus) is only available via the MS Store version; thus, all things considered, I think I'll go with that.
 
Last edited:
Back
Top