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Blender MSFS Blender Texture Unwrap

Messages
6
Country
latvia
Good day everyone! Seen many developers using one combined texture image instead of multiple materials for exporting a model from Blender. I use blender for a while, but have absolutely NO idea, on how to unwrap the model that way, so it looks something like on the photo below. (Example from another scenery)

Image_1.png

I looked through a lot of tutorials, but none of them actually covered the topic I needed. If I try to bake UV with Bakelab addon, I end up getting this:

Image_2.png

It makes the unwrap look terrible, with a LOT of objects. Any help would be really appreciated. Hope the community can help me with the problem!
 
Messages
24
Country
austria
You can unwrap it part by part using bake from view or something like that. I made my texture using that. Also placing seams is important as well. Look up tutorials from Blender Guru his chair uv unwrap is a good starting point.
 
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