I'm working on a custom HUD and it's going well. In the original design I used a black (0,0,0) rectangle BMP as a background. To help separate the elements of the HUD from the sim background I wanted to create a "Tinted Glass" look in place of the regular transparent BG. I tried...
<Rectangle FillColor="#BABEC4" Width="600" Height="700" Bright="Yes" Transparency="0.85"/>
But get no love. If I remove the "Transparency" parameter the rectangle displays solid fine. If I set it to "0" it displays solid fine. But if i try to set the transparency I get nothing.
I tried several other thing and noticed that IF I had another object or image "behind" my "Glass" then the transparency from the rectangle would show up on top of it but not over the sim BG.
Am I doing something wrong or can you not use a vector rectangle as a semi transparent background?
If there is another way to achieve this I'd be game, I just want to end up with a semi transparent BG with my HUD element on top of it
Thanks
Joel
<Rectangle FillColor="#BABEC4" Width="600" Height="700" Bright="Yes" Transparency="0.85"/>
But get no love. If I remove the "Transparency" parameter the rectangle displays solid fine. If I set it to "0" it displays solid fine. But if i try to set the transparency I get nothing.
I tried several other thing and noticed that IF I had another object or image "behind" my "Glass" then the transparency from the rectangle would show up on top of it but not over the sim BG.
Am I doing something wrong or can you not use a vector rectangle as a semi transparent background?
If there is another way to achieve this I'd be game, I just want to end up with a semi transparent BG with my HUD element on top of it
Thanks
Joel



