- Messages
- 39
Hello everyone. When I learned to use Devmode (MSFS 2020) in 2022 to make scenery - and I wanted to put an Object Library in the scenery, I just had to do the following manipulation: Scenery Editor/Objects/SimObject to get a Library.
I then did Add or One-click placing to drop the library where I wanted.
I then did Save Scenery and Build All to save the work and compile.
And if I put the newly compiled Bgl in the scenery in Community, I found the Object Library in the scene when I opened MSFS again
Currently, if the manipulation is exactly the same, I save the work on the xml file, but the compilation no longer takes into account the addition of Object Library !
What has changed in Devmode ?
Regards,
Marc
I then did Add or One-click placing to drop the library where I wanted.
I then did Save Scenery and Build All to save the work and compile.
And if I put the newly compiled Bgl in the scenery in Community, I found the Object Library in the scene when I opened MSFS again
Currently, if the manipulation is exactly the same, I save the work on the xml file, but the compilation no longer takes into account the addition of Object Library !
What has changed in Devmode ?
Regards,
Marc