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FSX Not really a developer problem but I'm desparate

I didn’t say to install to another drive, I said not to install to any Program Files folder. This is known to cause problems similar to some of yours.
 
Read the capitalized statement above. It all started with the install of GSX. I have now completely removed FSX and all components of it, including the SDK,SP1A,and Acceleration. I am currently re-installing everything.
 
Ok, so a complete re-install does not fix it. It restored some things like the moon and sun, but the exclude thing won't repair no matter what I do. I only know of one way to work-around it, and that is to remove ALL vehicle links,and all parking links. I'll have to leave the runway and taxi links, I'll just place an APRON under the airstrips so no autogen or classes will display. I will replace the vehicle links with road vectors which seem to not include any autogen (it's the only thing that don't). I won't have any parking spots to start at (I use them to locate my ground vehicle I use for my missions) but I can leave in one parking spot at one of the airstrips and just start the flight there, then use ADE connected to the sim ,and move the aircraft (vehicle) where I want to start from. This is a lot of work, but it's the only way to remove the vegetation from my vehicle "roads" since exclusions no longer work. If I make other airports, I will have to make sure they are located in a baren area, flattens work ok, so they don't need to be in a flat area, only baren with no vegetation. There's absolutely nothing else I can do to fix this problem until I get a new rig completely. I'm no longer going to try and fix it, because it is pointless to try.
 
I want to give it one last shot, but........... can anyone give me a list of things that will,or even might affect the display,loading ,or processing of 'background exclusions'?

I just want a list of things that could be the culprit, whether it be in FSX,an config file,or maybe one of the compilers was damaged, or something in ADE is damaged, anything that could affect the way FSX handles exclusions. I might have missed something somewhere. Could my bgl compiler be damaged? could the shp2vect file be damaged? Is there something in maybe one of the .cfg tweaks that might affect it? Could someone please give me a list of things that I might have checked or maybe I missed along the way. There has to be something outside of FSX itself that is causing it. I've already re-installed FSX 4 times, the last time I completely deleted the folders,removed any reg entry, everything pertaining to FSX was removed just as if I never had it. I re-installed it, and still the same problem is there, so it has to be something outside of FSX itself. If it is my bgl compiler ,where could I get a fresh copy of it? It's strange to me that re-installing the SDK didn't install any of the compilers, so I had to use backup copies of them. Is it possible those backups are damaged?
 
Ok, I just found out something that might help to figure it out, I originally had a PR scenery at a certain location, it's one of the areas where I am now having the exclusion problem, now, understand this, that PR scenery worked fine, all of this was BEFORE the install of GSX. Ok, I took that PR scenery out and replaced it with just regular land class and such, again this was BEFORE GSX, everything was fine. Ok, now, just a few minutes ago, I decided to try something, I put the PR scenery back in that same area,( I kept the files just in case I decided later to re-introduce it). Now we all know that land class WILL NOT display as regular 3D land class, well, guess what...even with the PR scenery in there, the scenery shows up and all, but also the land class still shows up as if I use custom anotations (which I didn't) to put them in. Now I know that ain't supposed to happen, nothing should show up above PR scenery that I know of. I don't even have any sort of mask in the scnenery (never had any in that area), now what the heck? How can regular land class show up OVER PR Scenery? Now I know there has to be something outside of FSX that is messing with things. Maybe this new discovery can lead someone in the right direction. Oh and I had a friend who had FSX installed on their laptop, and we loaded my ADE project files onto their FSX, and everything works perfectly, so it's definately NOT ADE causing the problem. So what outside of FSX can disrupt exclusions and maybe even default anotations?Could there actually be something within my NVIDIA settings that would affect it?

Now I am completely dumbfounded. Land Class showing over PhotoReal? That is unheard of. I like the idea, but not at the cost of loosing exclusions in the process. I'd love to know what was done to make LC show OVER PR Though, that's a mirracle in itself.
 
There are a (very) few FS forum threads on Autogen annotation popping up on top of custom PR LC from non-annotated custom PR LC below.

I do not recall all the details, but it implicated improper use of transparency gray scale values in blend masks for multiple layers of custom PR LC.

IIRC, it had all the 'FS Illuminati' baffled as to exactly what / where / how it occurred in both Orbx / non-Orbx custom PR LC scenery.


I would inspect all your custom PR LC scenery in SDK TMFViewer, and perhaps even consider de-compiling it in BGLDEC by Patrick Germain.

If you annotated custom PR LC scenery, it would only display if you added its *an.AGN files to custom PR LC scenery local paired \Texture folders.


IMHO it is not likely FSDT did this; nor is it likely [VTPLayerRenderPriorities] or RenderPriority values were changed in Terrain.Cfg

GaryGB
 
I'm not really concerned too much about the Pr, I just used it for a test. I've long since taken it out of the project and replaced it with LC. That is where I put the 100ft. mountain (which works great BTS). I'm just concerned about the exclusions not working. What ,outside of FSX could cause the exclusions from working? That's the big mystery. If I can fix that, I don't care if autogen annotations show up on top of PR, that just means I have a way to spice things up a bit. I just want this darn exclusion problem to GO AWAY.
 
Tell us again exactly what type of exclusions you are not able to achieve the desired results with.

What specifically are you unable to exclude: list the scenery object type, and if it is LC, list the land class GUIDs not being excluded.


There is a poorly documented CVX Vector 'Park-type' polygon "Exclude All" GUID.

In addition, there is an "AddToCells" parameter which should be used in all SDK SHP2VEC BGLs compiled by all "non-experts".

And most CVX objects with matching GUIDs exclude each other if they intersect / overlap locally.

Does that mean duplicate CVX Vector Terrain Polygon Excludes can "Exclude" each other ? PROBABLY.

In ADE 'un-hide' Exclusions and verify whether you may have duplicated and/ or overlapped any CVX Vector Terrain Polygons of the 'Exclusion' GUID types in the workspace GUI in addition to inspecting those in ADE Menu > Lists > Terrain Polygons.


If such objects are placed anywhere within a QMID-11 area (and/or over the entire airport Test Radius), that "GUID-collision" may impact excludes.


If these were used by ADE or SBuilderX in the suspect areas, you might be able to decipher that by looking at ADE > Lists > Terrain Polygons

Perhaps this thread from 2015 might help:

https://www.fsdeveloper.com/forum/threads/cvx-files.434746/


...or these Google query hits:

https://www.google.com/search?q=FSX...xuAdnwgcFMC4yLjHIBwaACAA&sclient=gws-wiz-serp


LC may only display its Autogen annotations in such "bleed-through" scenarios if transparency anomaly is manifesting.

If an upper layer PR Blend Mask 8-bit gray scale transparency exceeds a value of 128, one begins to see the underlying default or PR textures.


The take-away: never exceed a RGB value of R-128, G-128, B-128 ...for an upper layer PR Blend Mask's 8-bit gray scale transparency. :redflag:



You may recall the airport creation / editing process can be complex; thus the potential need for a review of Jim Vile's detailed tutorial:

https://www.fsdeveloper.com/forum/threads/landclass-visibility-problem.15173/

GaryGB
 
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Here's what is going on, now keep remembering what I keep telling everyone, "I made NO changes BEFORE the install of GSX whatsoever. Everything like it is now, was working 100% with no annomalies whatsoever. Now after the install of GSX and it's subsequent removal from the system, none of the 'Airport Background Exclusions ie:Exclude Atogen, Exclude Autogen Mask Class ,etc.. Nothing that has "exclude" in it works at all. Again, keep remembering, I made absolutely NO Changes in ANYTHING before I installed GSX and then removed it because it was affecting my FPS. That is when it all went to hell and back. I am using ADE to compile the airport project.

I have completely removed anything that pertains to GSX,or FSDT from the system. I have re-installed a complete fresh install of FSX (NO MODIFICATINS except for the CFG tweaks to improve FPS performance). Everything is as it was BEFORE GSX. Now I have been noticing little things like some special effects are acting weird, I'm talikng about things like Auroras and such, not vehicle or aircraft effects. They seem to be flashing on and off rapidly whenever I just move my vehicle an inch in either direction, this never used to happen. I have also just noticed that at different times of the day, my terrain changes completely BY ITSELF. I'll get hills where there were none earlier, I'll see trees where there were none, water will slope down where it was flat earlier. Like right now, the land is as it should be, asside from the exclusion thing, but at dawn, the land will just completely change without me doing a thing, the screen will flash a couple of times, then the land just changes like someone just replaced everything with another version of the same project suddenly. What is going on? I know it is not possible to completely change the project without shutting down FSX and doing a re-compile, it never just suddenly changes as if you jumped to some alternate universe that looks similar with minor changes. I mean come on, did FSX suddenly get transported to some sort of alternate reality and start mutating or something? This things acts like it has its own intelligence or something, changing things as it wants it to be changed. Has my computer suddenly just turned against me and is now thinking for itself? If some intelligence has taken over the computer, then maybe I need to contact MUFON or someone that deals with this, maybe even call the Ghost Hunters to come investigate. None of this makes any sense to me anymore. Maybe I just need to abandoned this rig, buy another one, and take this thing out to the back yard, bust it up, then burn it, then bury it ten feet deep in the ground, then do a prayer over the burrial to get rid of the demon inside of it. As you can see it's really getting to me now. So far only FSX has been affected, but I'm waiting to see if something else gets affected as well. I've checked for viruses and malware, and such, everything came up clean, unless there is some hidden virus that the detectors can't detect. If that's the case, I may never get rid of it until some one like MalwareBytes figures it out and adds an upgrade to fix it.I'm confused and lost at this point. It has nothing do with CVX Vector missalignment or overlapping or any of that. All of that worked BEFORE GSX, it was working just as I wanted it to and I was happy with it, FPS was great, the land was perfect, just like I wanted it, everything was perfect. But now, my flying experinece is down to 10% because of all the problems AFTER I installed then removed GSX. I have NO Photoreal in the project, I took that out a long time ago as it wouldn't allow me to do certain things, so I don't even use PR anymore, so forget about that. I have a few vertices that need to be aligned, but again they never had any affect on anything BEFORE GSX. I use Autogen Mask Class exclusions to remove unwanted vegetation from my vehicle links, been doing it like that for years without any problems. I just don't know what is going on. I'm making one last ditch effort and going to 'build' another scratch airport in the same location, just a simple one to see if the exclusions are working at all.

I did test my current project on a working machine with FSX. It works as it is supposed to, so the problem is on MY rig somewhere. Is it possible for two of the same project to somehow get loaded on top of each other? What would cause that and how do I fix it?
 
I went through all of the terrain polys in ADE to check for duplicates on top of each other. I found none, so that ain't it. Everything you guys keep telling me to check turns out ok. It's not the terrain itself, it's not the project file, it's not FSX, it's not the CFG file, it has nothing to do with PR Scenery. It's not aproblem with the compilers (replaced them with new copies). It's not ADE (re-installed), no virusses, no malware. Looked at the terrain CVX file created by ADE using Tmfviewer, it looks normal as far as I can tell, not sure what I would be looking for anyway. So what else could be causing these things to happen? Oh and I tested the ADE project on a WORKING rig, it works fine there, just not on mine.

ALSO, everyone keeps ignoring the one thing I keep saying over and over and over, "Everything was working 100% with no issues BEFORE I installed GSX." that is a simple statement. How can it be working 100% before installing something, and not work after removing said program? The only reason I un-installed GSX is because my rig could not handle it, it was causing severe drops in my FPS, so I removed it not even thinking there would be any problems, boy was i wrong.

Where do I go from here?
 
I tested the ADE project on a WORKING rig, it works fine there, just not on mine.
I think you haven't completely gotten rid of the old FSX settings when you reinstalled. Open Windows Explorer and type in %appdata% That should take you to AppData\Roaming Find Microsoft and double-click it, and that result should show you more folders. Select the FSX folder and delete it. (you might want to copy the folder to the desktop first, so you could move it back in case this messes things up worse).
That gets rid of all the remaining junk left from your last install. It will rebuild when you restart FSX.

At any rate, this is not a developer problem, but rather something with either the software or hardware of your system. And I don't believe anyone here can solve that problem.
 
Yeah, I think you are right. The problem may not be fixable at this point. I've already had FSX replace all of its folders. I mean I deleted everything when I did the install. I put the whole rig as if FSX was never installed. I did a complete re-install. Still the problem persists. I am with you on this ,it's not a developer issue, something on my rig got completely screwed up when i installed GSX then tried to remove it. What it is GSX messed up, I will probably never know or find out. I have only two choices, 1. completely format the main drive and purchase a copy of win11 and do a fresh install of everything starting from scratch, or leave this machine as it is, and buy a similar rig to this one and install FSX onto it and use it only for FSX. I can pick up another one of these machines for a couple of hundred bucks, that don't include the OS and/or drives, some do have a small HDD in it, but I will need at least a 250GB SSD for FSX to run properly, plus a good GPU. So for about probably a good $500 I could get a rig similar to this one for using FSX. FSX is not going to run on this rig anymore.

Let me ask one last question, is FS9 as good as FSX? And is it still available to purchase, and will I possibly have the same issues as I am having with FSX? If switching to another sim might fix it, then so be it.

One final question, do you think maybe moving to FSX-SE (Steam) would maybe fix the problem?
 
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It is a bit more efficient than boxed FSX, but there's no point in installing it until you've cleaned your system thoroughly. However, it's so cheap in Steam sales that it's a bit of a no-brainer! Remember that you'll need to have the P3D v1.4 SDK installed if you want to continue working in ADE for FSX:SE (the FSX:SE SDK is incomplete). The P3Dv1.4 SDK is available in Resources here at FSDev.

Do try Dick's remedy first, though. It may work, though the amount of stuff you've already done may complicate the issue somewhat. I may have missed the specs, but it sounds like you're working with a fairly old PC?
 
I may have discovered the problem. I've been just driving around some of the 'old' areas of the project and found that the exclusions are working there, these are areas that were not modified any. Then I started riding around in a couple of places where I did do some editing, mainly just changing the type of LC and straightening up vertices and such. Well in those areas is where the exclusions are NOT working. Now in those areas I had some of the exclusions showing on top of my LC so I just used the 'Move to Back' in ADE to get my LC on top. Now, does ADE compile layers? does it matter what layer order you have backgrounds and LC? If so, then that could be my problem. I know ADE saves your layer order, but does it actually compile things layered in certain orders? I know it didn't used to even save the layer orders, but suddenly started doing it. Is there some setting in ADE that prevents ADE from saving layer order or compiling layer order?

Oh and yes, this is a fairly old machine, it's about 15 years old, but has had some major upgrades to make it compatible with Win11. Here are my specs to bring you up to speed.

Type:Dell Optiplex 980
RAM:4GB (Max)
CPU:i7 quad core with HT 3.2GHZ (not the stock CPU, was upgraded to allow win11 to install)
GPU:Nvidia GTX980i 4GB RAM (Up from a GTX960i)
Main DRIVE:250GB SSD (Did have a 120GB SSD but was too small for win11)
4 EXT. HDD using two docks
Monitors:1 32" Dell Curved 75hz Monitor with 3D Capabilities 1 22" Dell Monitor used as a second screen for minor display of other objects and editing


This rig may not be the best, but it has been running FSX for years with only minor FPS problems that were fixed with the release of the .CFG tweaks, never gave me any problems for years. the upgrades kinda helped some, but lately with all these 'bad' win11 updates that MS has been putting out causing people all sorts of problems, things haven't worked so well lately. I see on the 'tech news' on my phone every day about some recent win11 update messing things up. Heck MS don't even support win10 anymore, but their updates are even affecting win10 users. I wish they would leave things alone, quit trying to fix things that ain't broke.
 
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The ADE author has stated that the layering in ADE has no effect on the resulting ADE BGL files.
 
AFAIK, ADE can only manipulate graphical display of objects displayed in its own workspace GUI; that is not conveyed to FSX compiled BGLs.


Airport Infrastructure objects (aka "Airport Facilities Data = aka "AFD") content have some SDK-assigned display priorities, but exclusions do not.


Airports 'can' be assigned priority of precedence via positioning of Areas in the Scenery Library stack of layers relative to other scenery objects.

For Terrain Polygon Excludes of the CVX Vector type, one must use positioning of Areas in Scenery Library, or re-naming of ADE compiled BGLs into alpha-numeric format names to ensure internal priority will be used by FSX when scenery is loaded / sorted / rendered at run time.

An alpha-numeric re-named ADE compiled CVX Vector Terrain Polygon Exclude BGLs can be forced to load earlier- or load later- from any Area.

That heavy-handed method works better than attempting to put Terrain Polygon Excludes of the CVX Vector type into positioned Area layers.

Thus, alpha-numeric re-named ADE compiled CVX Vector Terrain Polygon Exclude BGLs can stay in our same airport Area layer \Scenery folder.



Regarding CVX Vector Terrain Polygon vertex mis-alignments related to your visual impairments, ADE allows this to render OK in its own GUI.

The best way to fix these is to use CvxExtractor to derive ESRI *.SHP files, and Append them to SBuilderX, which has better zoom capabilities.


Alternatively, there are 2 plugins for Sketchup which can import ESRI *.SHP files and more easily allow zoomed, precise alignment of vertices.

When those edits are completed, one must export, convert, and then Append to SBuilderX to verify / re-assign GUIDs for CVX Vector output.


You may recall, your ADE project crashed my FSX installation and damaged it, something I have never seen before with any package or add-on.


I once loaded a P3Dv4 ADE project with orphaned parking spaces that crashed my P3D installation and damaged it, requiring a P3D re-install.

Again, that was something I have never seen before with any package or add-on; I had heard about crashes occurring, but not damage.


Did you ever finish fixing the orphaned parking spaces in your ADE project that I reported to you many months ago in FSX ? :rolleyes:

GaryGB
 
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Oh and yes, this is a fairly old machine, it's about 15 years old, but has had some major upgrades to make it compatible with Win11. Here are my specs to bring you up to speed.

Type: Dell Optiplex 980
System RAM: 12 GB (Max)
CPU: i7 quad core with HT 3.2GHZ (not the stock CPU, was upgraded to allow win11 to install)
GPU: Nvidia GTX-980i 4GB VRAM (Upgraded from a GTX960i)
Main DRIVE: 250 GB SSD (Did have a 120 GB SSD but was too small for win11)
4 EXT. HDD using two docks
Monitors:1 32" Dell Curved 75hz Monitor with 3D Capabilities 1-22" Dell Monitor used as a second screen for minor display of other objects and editing


This rig may not be the best, but it has been running FSX for years with only minor FPS problems that were fixed with the release of the .CFG tweaks, never gave me any problems for years. the upgrades kinda helped some, but lately with all these 'bad' win11 updates that MS has been putting out causing people all sorts of problems, things haven't worked so well lately. I see on the 'tech news' on my phone every day about some recent win-11 update messing things up.
Heck MS don't even support win10 anymore, but their updates are even affecting win10 users. I wish they would leave things alone, quit trying to fix things that ain't broke.

IIUC, this is the correct info on your computer specs based on our prior discussions.

https://www.google.com/search?q=Del...gHrAHCBwUyLTEuMcgHDYAIAA&sclient=gws-wiz-serp


https://www.google.com/search?q=Del...0KwgcHMS41LjUuMcgHIoAIAA&sclient=gws-wiz-serp


FSX will run on 12 GB system RAM, but it will be difficult to determine whether you can run it the way you want without more info on the CPU.

IMHO, you should get a larger internal SSD of at least 1 TB (preferably 2 TB) so you have room for backups / project sources etc.


At this point considering your pattern of interest / challenges with meeting SDK requirements, I recommend staying with FSX, not FS9 or P3D.


IIRC, FSX-Steam 'may' always require re-installs rather than repairs, which may put some custom content at risk for loss or re-installation.


FSX-DVD and SP2 (which is also integrated into Acceleration) can be tweaked so that it has the same 2 or 3 optimizations as FSX-Steam.


AFAIK, "Steam" may pervade- and become an additional problem on- your older computer.


I would not run Windows-11 until more fixes become available via MS and 3rd parties; MS is learning a humbling lesson now (as with Vista).


You can download an ISO (legal to do) direct from Microsoft for Windows-10, and never 'Activate' it (legal to do), rather than buy / run Win-11.

However, some disruptive content that pervades Win-11 has now been inserted into latter Win-10 versions as well via Windows Update.

Even after paid security patches not mandated by international security directives stopped, MS "Updates" Win-10, so users still must 'fix' it.


MS' Windows support means nothing; Malwarebytes' Anti-Malware and ADWCleaner and other specialty security software exceeds that of MS.

GaryGB
 
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Oh yeah, all of those have long since been fixed. I'm more or less just straightening up a lot of missaligned vertices and overlapping polys right now. I am starting to wonder if some of that editing may have caused GSX to get confused or something when it installed, and then when I uninstalled it, those problems were left behind. I did say earlier that I made no changes before I installed GSX, but I was refering to no changes in FSX, I didn't think that changes in an add-on airport could affect an install of another add-on. the exclusions are all working where I made NO changes, but all these areas I've been "cleaning up" are the areas where no exclusions are being rendered. I am going to remove all those LC and backgrounds from those problem areas and just remake them, then make sure everything is aligned properly before I compile them. the only area I don't want to mess with is the 'mountain' I just put in, that takes way too much time to remake, I'm not having too many exclusions issues there anyway. It's the surrounding areas that have the problems. You never told me that my project crashed your sim and damaged it. Sorry that happened, the project never did anything to my sim until now. Did you run a virus scan on my project before you ran it? I always have my system do a virus and malware scan every day, twice a day to make sure it's clean, but I guess one could have possibly made it way out, I hope not. I'm afraid to even provide a zip of the project for anyone to look at, because I could have a virus of some sort that MalwareBytes isn't finding yet. I don't want to be responsible for infecting some one elses system. That is why I have hesitated to zip the project and link it. I want to make darn sure my system is clean before sending anyone anything. Even my friend ran a virus check on my project before he put it on his laptop to test it. It came out clean and worked fine, but I just don't want to take any chances with someone I don't know.
 
Yes, that is currently the correct specs, I've upgraded a couple of things since our last discussions last year. One was the GPU ,I now have the 980, couldn't afford the 1080 like I wanted, but maybe later on, and I replaced the CPU with a faster one, the one I had before was a 2.8GHz, this one is the highest one available at 3.2GHz. Other than those two things, everything is the same, oh except one other thing, I had a 120GB SSD, i upped it to a 250GB SSD, needed more space for Win11 and FSX. I only had about 20GB left on the 120GB SSD which wasn't enough to even run FSX effeciently.Oh yeah, I forgot, I did add more memory to it last month, I completely forgot about that, I now have the full 16GB RAM that this rig can handle. Thanks, i totally forgot I had upped the memory on this thing. I did have the 12GB but one of the sticks failed which brought me to 4GB until I purchased new sticks of all the same speed, to bring it to the MAX of 16GB. I can't do any more upgrades on this rig, it is completely maxed out now. Only thing I could do is up the SSD and up the GPU, nothing else can be upped on this thing. I most likely won't do that though, I want to save up for a good Rizon AMD gaming rig. This one is just getting too old now.
 
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