Deano1973
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Does anyone know what causes this? The fuselage has a dividing line running from the nose to the tail that's just visible, as if light reflection is different for the two sides. I tested the model itself by applying the left side texture to the right hand side and reversing the X-axis and the line vanishes, so surface normals on the model are not to blame.
I'll be slitting the fuselage texture maps anyway, but I'm not sure this bug will go away - any ideas folks?
Progress on the Reporter is otherwise going well
I'll be slitting the fuselage texture maps anyway, but I'm not sure this bug will go away - any ideas folks?
Progress on the Reporter is otherwise going well
