• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

One simobject placed more than once.

jtanabodee

Resource contributor
Messages
3,924
Country
thailand
Hi Jeffrey,
I have made animated windsock and it works fine. I have one little question.
If I want to place the same object in the scene but different location, do I need to have <SimObject Name= xxx> for each placement? Do I need to put those names in <Data Probe serving its clients> as well?
I have one windsock and I need to place it 6 times in my airport. I need to have <SimObject Name=Windsock1>...<SimObject Name=Windsock2> etc. util windsock6 and each one followed by the placement and condition and end with </SimObject>, right?
Not sure about that since there is no instruction about this.
Thanks for the wonderful program.
 
So, it would be:

<SimObject Name="Wind Sock">

<Placement Hdg="0.0" Alt="0#AGL" Lon="7.4188" Lat="47.1821"/> -------------------------> I need to repeat this line six times?
<Placement Hdg="0.0" Alt="0#AGL" Lon="xxxxx" Lat="xxxxxx"/>
<Placement Hdg="0.0" Alt="0#AGL" Lon="xxxxx" Lat="xxxxxx"/>
<Placement Hdg="0.0" Alt="0#AGL" Lon="xxxxx" Lat="xxxxxx"/>
<Placement Hdg="0.0" Alt="0#AGL" Lon="xxxxx" Lat="xxxxxx"/>
<Placement Hdg="0.0" Alt="0#AGL" Lon="xxxxx" Lat="xxxxxx"/>


<Model SimTitle="12bPilot_SODE_Windsock_Slow">

<VariableDrivenRotation Animated="No" Axis="HEADING" Variable="WindDirection"/>

<ConditionalVisibility Variable="WindSpeed" Value="0-14"/>

</Model>


<Model SimTitle="12bPilot_SODE_Windsock_Medium_Speed">

<VariableDrivenRotation Animated="No" Axis="HEADING" Variable="WindDirection"/>

<ConditionalVisibility Variable="WindSpeed" Value="15-28"/>

</Model>


<Model SimTitle="12bPilot_SODE_Windsock_Fast">

<VariableDrivenRotation Animated="No" Axis="HEADING" Variable="WindDirection"/>

<ConditionalVisibility Variable="WindSpeed" Value="29-60"/>

</Model>

</SimObject>
 
Ok, I got it work now. Thanks.

windsock1.jpg
windsock2.jpg
Windsock3.jpg
 
They look good. I'm dreading getting to the windsock design as I've not really worked out how to animate it correctly yet - are they easy to do?
 
I might write a tutorial how to do that. It is not difficult at all. But you need to know how bone and skin work in animation. When you have skin, all you need is animate the bones only.
 
If you could that would be ideal, thanks - never played with the bones/skin part of gmax before!
 
Back
Top