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I can create 3d model of building in 3d max, export it using Multi Exporter, and then open .xml project file in Project Editor, then in Inspector i can build package, and press Load in Editor. After that in Scenery Editor -> Objects i can find my 3d model exported from 3d max, and place it in MSFS2020 editor where I want.
But if i close editor, I can not open this scenety again. I need to repeat all steps again because the scene is empty.
I see there are "Save Project" and "Save Scenery" buttons. When pressed, it creates additional .xml, .shp, .shx files in my project folder.
But I can not understad how can i open it again in MSFS2020 editor? Open it so my 3d building is exactly where i have placed it before saving scenery and project.
But if i close editor, I can not open this scenety again. I need to repeat all steps again because the scene is empty.
I see there are "Save Project" and "Save Scenery" buttons. When pressed, it creates additional .xml, .shp, .shx files in my project folder.
But I can not understad how can i open it again in MSFS2020 editor? Open it so my 3d building is exactly where i have placed it before saving scenery and project.