• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

scenery editor

  1. Jakob.D029

    MSFS How to disable a runway completely?

    Hi there, I am currently working on improving my scenery for the airport of Chania (LGSA). There is one thing that bothers me a lot: It is the runway 29L/11R. This runway is not in use anymore (Except for military emergencies that rarely happen). But when I do an IFR flight to the airport, the...
  2. B

    ExclusionRectangle no longer working

    Recently after the new mandatory update of MSFS 2020, all of my exclusion rectangles stopped working and no longer hide the object. I’ve tried changing the option to ExcludeAll, ExcludeLibraryObjects, placing them again, but they no longer work and I don’t understand why. In the Scenery Editor...
  3. vbazillio

    MSFS Limit parking spot to helicopters

    I have a small scenery where I want to avoid having small AI GA planes parked, it's helicopters' spots. Some are even for Police helicopters ;) I can remove the parking position, but players won't be able to choose this parking position to start a flight. Is there a way, in the MSFS Scenery...
  4. B

    MSFS How to edit a BGL scenery

    Hello, so I was trying to edit a scenery in BGL format to remove a couple of buildings from it, but I don't know where to start. I don't have any XML file or anything from it. All I have are 3 BGL files, and a texture folder. Any advice will be appreciated ^^
  5. vbazillio

    Assistance reset to EASY after BUILD ALL in MSFS Scenery Editor

    Since SU7, did you notice that ASSISTANCE gets back to EASY after each BUID ALL in MSFS Scenery Editor. Even if in between you set it to TRUE-TO-LIFE then save, after next BUILD you'll get back to EASY. That's ridiculous.
  6. E

    [Help] Polygons in wrong place after building airport scenery

    For some reason in MSFS2020 when I place polygons and texture them, after I build the airport and load it, they are all slight moved and rotated. It's very infuriating. Any ideas what's going on here? You can see that the concrete square is not straight, and the polygon to cover up a white...
  7. C

    MSFS Messed up scenery after building package

    I am currently being held up by a problem I never encountered before. While actually editing my scenery within the scenery editor everything is fine (Pic 1) After the package is build (and when I load a flight) all of a sudden all of my terraforming is all over the place and some objects placed...
  8. halobungie

    Last Update from 07.01.2021

    Hello, After the Last Update from the 07.01.2021 (DEVELOPMENT UPDATE) i can't start the Scenery editor! Have you the same problem? And did someone know a Solution for this issue? Kind regards, Andreas
  9. Torealise

    MSFS Open saved scenery

    I can create 3d model of building in 3d max, export it using Multi Exporter, and then open .xml project file in Project Editor, then in Inspector i can build package, and press Load in Editor. After that in Scenery Editor -> Objects i can find my 3d model exported from 3d max, and place it in...
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