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Opening screen

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us-northcarolina
ADEX 1.55.4860 to 1.60.4932 Beta
Used to have a choice of FS9 or FSX on opening screen.
Upon update to Beta it now just shows version.
Would like to have that selection back.
Zeb Gardner
Fayetteville, NC

Also please tell me why is the Editor referred to as ADE9 and ADEX as same?
 
Sorry, I posted before looking in the manual. You get that opening screen when both FS9 and FSX are installed on same computer
I failed to mention that I had a FS9 directory on the same computer as FSX.
When the directory was deleted the opening screen disappeared.
The manual is pretty thorough. The author did a great job in preparation.
I have made a copy from the pdf and installed between plastic sheets in large notebook. Handy for reference.
 
ADE looks at the registry to determine which versions of the Sim are available. If it finds only one then the selector will not be shown.

I am not sure what you mean by the comments on ADEX and ADE9.

Sent from my Sony Xperia with Tapatalk 2
 
While the base program is ADE, the program is referred to as ADE9 or ADEX when there is a difference between the sims. For example, ADEX will create terrain polygons; ADE9 will not. ADEX will create fences and vehicle paths; ADE9 will not. ADE9 will create old style flatten polygons; ADEX will not. ADEX will flag issues with the FSX SDK compilers; ADE9 will flag issues with the FS9 SDK compilers.

Hope this helps,
 
Jon and Tom,
Thanks for your answers.
So I have ADEX 1.55.4860 and ADEX 1.60.4932 Beta.
I used to have ADE9X, which I have deleted.
From Tom's comments you must have one or the other loaded and working in order to get the benefits of that particular version whether or not its used on FSX or FS9.
Is all of what you described in the manual?

Can you change the direction of travel on taxi paths and aprons?
Arrows show on the paths.
 
For the avoidance of doubt there is only one ADE program. It can be used to create or update airports in three sims - FS9, FSX and P3D. Each sim is different in one way or another. ADE identifies which of these is on the user computer. It will then offer the user the option to start in the correct way for all FS versions found. The critical things that are different by version are the location of stock files and the compiler used.

For convenience ADE will show a different name for each version. ADE9, ADEX, or ADEP. This is mostly to tell the user what version they are working with.

Sent from my Sony Xperia with Tapatalk 2
 
Zeb

As Jon pointed out: There is only one ADE (that means only one "Airport Design Editor.exe")
Some parts of the program are common to all 3 Flight Simulators.
Some parts are purely for just one of them. You can see this when you open the directory of ADE
directory.jpg


The opening little window of ADE depends entirely on how many of the 3 Flight Simulators you have installed on your computer.
With only one version of the Flight Simulator installed, you get no joice when opening ADE.
But the version of ADE (ADEX, ADE9 or ADEP) is always shown on the top-bar of the ADE-main display (marked in green below)
Figure 15.a.jpg



in the Manual, the term "ADEX" is used, when the text refers only to FSX. In most cases the text has a blue box around it.
"ADE9" is used for FS2004/FS9 text only and the text is marked in red.

Whenever the text is valid for both, then "ADE9X" is used, sometimes also just "ADE".

"ADEP" which is mentioned by Jon is for the flight simulator P3D. The Manual, which you have, does not contain this yet.
The next Manual version (for V.1.60) wil have it. But I am still working on this.
So look out for it :)

yours

Helli
 
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Can you change the direction of travel on taxi paths and aprons?
Arrows show on the paths.

Yes, highlight (click on it) the taxiway or path you want to change, then right click to bring up the menu, scroll down to find "Reverse Direction" clicking on it will then change direction,
keep in mind changing direction will have no effect on AI or user aircraft if this is what you are thinking.......
 
Thanks fellows,
It's nice to get straight answers.
Yes, Helli, you suspected right.
I am attempting to have AI move forward out of a parking spot instead of backup.
I have seen MAIW AI aircraft leave the spot straight out.
When I looked at their airport in ADE I see taxi links both into and out of the parking space. Arrows are in the direction of travel.
To be realistic, Airline traffic must back of of terminal spaces and military aircraft lined up on aprons should depart in the direction of their nose.
I guess it has to be in the AI design.

I would like to mention here that Sidney Schwartz has agreed to join my WASP project. I have been stuck for some time on the hanger buildings.
I am extremely fortunate to have his expertise. Now, we can move on with this dedication to the WWII service of the Women AirForce Service Pilots at Avenger Field, Sweetwater, TX.

Thanks, Jon, Helli and Tom for your kind response.
 
I am attempting to have AI move forward out of a parking spot instead of backup.

You can use the "hook" method or the "plumbing " method.

The hook uses normal taxi or apron links such that, on taxi-in, the aircraft turns to face the second node:



The plumbing method uses two separate paths, the taxi-out path to the ends of the runway centre-line and the taxi-in from a short distance from the end of the centre-line. To prevent push-back, place a node on the taxi-out path a tiny distance from the parking spot:

 
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Hi,

The hook method is often used to simulate "terminal turn" parking (like at a gate without a jetway), while the plumbing method is more for "in in the same direction as out" parking, commonly used in a "grid" parking spot layout.

Hope this helps,
 
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