Hi,
I finally got my ground gate marking remapped and in FSX. I had to make some changes using the Properties in MCX but there's one problem I haven't been able to fix. The ground is a much lighter color and does not match the rest of the airport grounds. It's as though the Specular is set too high. Here's an image of what I'm talking about:
I don't know if you actually call this over exposure. But as you can see, you can see the outline and is much brighter than the surrounding airport. I've fixed the blooming that you see at the lower left corner by setting the Specular to 0, 0, 0 in the Material Editor of MCX but it still has not fixed the brighter outline around this model. So, I've already set the Specular to 0, 0, 0. Apparently, the Specular must be turned down before exporting the model but I don't think there's no way to turn down the Specular in Sketchup as you can in Gmax. Does anyone know what causes this and what I need to do to make it match the rest of the airport?
Ken.
I finally got my ground gate marking remapped and in FSX. I had to make some changes using the Properties in MCX but there's one problem I haven't been able to fix. The ground is a much lighter color and does not match the rest of the airport grounds. It's as though the Specular is set too high. Here's an image of what I'm talking about:
I don't know if you actually call this over exposure. But as you can see, you can see the outline and is much brighter than the surrounding airport. I've fixed the blooming that you see at the lower left corner by setting the Specular to 0, 0, 0 in the Material Editor of MCX but it still has not fixed the brighter outline around this model. So, I've already set the Specular to 0, 0, 0. Apparently, the Specular must be turned down before exporting the model but I don't think there's no way to turn down the Specular in Sketchup as you can in Gmax. Does anyone know what causes this and what I need to do to make it match the rest of the airport?
Ken.
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