Hi,
I thought this would be the best place to post this, so I hope I picked the best one. Before proceeding with completing my FSDT ground markings, there is still something that I want to have an understanding of. For the longest, it has puzzled me how FSDT makes a certain selection of a letter and number from that texture file KDFW_det10.dds, such as C32, and place them in the proper location as shown in the model in MCX without a bgl placement file. To this day, I have not been able to locate a bgl placement file anywhere in the entire KDFW airport scenery that's related to all of the 160, or so, of the ground markings. But there are things that I've noticed when I import the model KDFW_sett07.mdl into Skectchup, as well as in Gmax and Blender that might explain it.
Notice in the photo below of the model KDFW_sett07.mdl that's
zoomed into the location of C32, C31, C30, and C29 in MCX:
If you launch the Material Editor and select the file, KDFW_det10.dds with "highlight selections" checked, you'll see these markings highlight in red as shown below:
Of course, it highlights all of the almost 160 of these ground markings, including the runway edge lines, runway number, runway centerline, and the parking T markings that indicate where the aircraft parks. So, how does the texture file KDFW_det10.dds draw the markings in the fashion shown in the model, such as C32, and where it's placed? If you click the Remove button of this selection, here's what you'll see:
Now, notice the model when it's imported into Sketchup, after it has been converted into a KDFW_sett07.dae file:
Of course, this is without the textures, and Sketchup will tell you that the textures are missing. Now, here's the interesting thing I've noticed that's related to those ground markings. Below is a photo of the exact location of C32, C31, C30, C29, and C28 zoomed in:
Noticed the outline, or I guess they may be called bounding boxes, that show or indicate where and what letter and number is placed there. I wonder if this is how their placement is made and what gate number is placed there. Now, let's import this model with the textures included:
The 2 extra items you see to the left of the main object I assume are the extra texture layers that's laid on top of the main model, and I had to slide them over to the side so that the texture KDFW_det10.dds would display. Apparently, that file was below those 2 layers. Below is a photo of that texture file inside the bounding boxes, I guess they're called:
If this is how it's done, it would require that one position the correct item within those boxes from that texture file. I'm not saying just yet this is how FSDT places those ground markings but it sure explains what item and where they're placed. This is just my thought and wanted to find out if I'm may be correct. This is the only way I can see how these textures can be selected and placed over the model and get them lined up within the bounding boxes.
Ken.
I thought this would be the best place to post this, so I hope I picked the best one. Before proceeding with completing my FSDT ground markings, there is still something that I want to have an understanding of. For the longest, it has puzzled me how FSDT makes a certain selection of a letter and number from that texture file KDFW_det10.dds, such as C32, and place them in the proper location as shown in the model in MCX without a bgl placement file. To this day, I have not been able to locate a bgl placement file anywhere in the entire KDFW airport scenery that's related to all of the 160, or so, of the ground markings. But there are things that I've noticed when I import the model KDFW_sett07.mdl into Skectchup, as well as in Gmax and Blender that might explain it.
Notice in the photo below of the model KDFW_sett07.mdl that's
zoomed into the location of C32, C31, C30, and C29 in MCX:
If you launch the Material Editor and select the file, KDFW_det10.dds with "highlight selections" checked, you'll see these markings highlight in red as shown below:
Of course, it highlights all of the almost 160 of these ground markings, including the runway edge lines, runway number, runway centerline, and the parking T markings that indicate where the aircraft parks. So, how does the texture file KDFW_det10.dds draw the markings in the fashion shown in the model, such as C32, and where it's placed? If you click the Remove button of this selection, here's what you'll see:
Now, notice the model when it's imported into Sketchup, after it has been converted into a KDFW_sett07.dae file:
Of course, this is without the textures, and Sketchup will tell you that the textures are missing. Now, here's the interesting thing I've noticed that's related to those ground markings. Below is a photo of the exact location of C32, C31, C30, C29, and C28 zoomed in:
Noticed the outline, or I guess they may be called bounding boxes, that show or indicate where and what letter and number is placed there. I wonder if this is how their placement is made and what gate number is placed there. Now, let's import this model with the textures included:
The 2 extra items you see to the left of the main object I assume are the extra texture layers that's laid on top of the main model, and I had to slide them over to the side so that the texture KDFW_det10.dds would display. Apparently, that file was below those 2 layers. Below is a photo of that texture file inside the bounding boxes, I guess they're called:
If this is how it's done, it would require that one position the correct item within those boxes from that texture file. I'm not saying just yet this is how FSDT places those ground markings but it sure explains what item and where they're placed. This is just my thought and wanted to find out if I'm may be correct. This is the only way I can see how these textures can be selected and placed over the model and get them lined up within the bounding boxes.
Ken.
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