According to Microsoft in a press they held, the market for FSX was horrible and they lost more money than they hoped to make.
Mr.FaosFX
Hard to believe. Whats really wild is that the gaming industry, though it is slow this year, or lower then it was last year, brings in more money by far compared with the music industry. It used to be that when an album or CD went public (released) a fortune flowed in the first day, and for the first week, millions came in.
Now, people camp out in front of a BestBuy or Walmart, waiting for Midnight or noon or when ever they release the newest game of Halo, or some of the others.
I hear some Gaming studios talk (Asian based) and the funding for gathering up mesh modellers, painters, costs for making sets in virtual for the games, are phenomenal, and they make profits to cover the costs. HUGE profits. Mind you this year was slower then the last 2 years. Gaming for the first time came down a bit.
They believe that gaming is high because the economy is doing so bad (in America at least) and so many are taking to gaming because they are depressed financially and it keeps their mind off of problems. But there are also more kids out in the world that are raised on games and when a new game comes out that catches their eye, they must have it! "Mom, can I get this????????"
I think that TV advertising really brought FSX into homes and caused people to know that it exists. But, in trying to get into advertising myself, I know that it is HURRENDOUSLY EXPENSIVE, especially TV time. They went big with advertising. So that must be what shot down their profits...
Some of the games in the world dont advertise, and they are the most biggest. Very quick, short commercials, rarely seen if at all. Most of the advertising is 'word of mouth'. Their websites bring in the curiosity seekers. Gaming websites talk about the new releases, etc....
I think that what 'might' have brought people out of FSX was that it didnt run well on an average computer, unless you turned all the neat things off, and that is what made FSX was the goodies. Without those, you might as well have FS2004, which runs FAST on todays computers.
I did great last year, by the way. This year in payware was... how do you say... HORRIBLE... ack!