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phototexturing

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5,214
Hi fellas,

I am afraid I need some information here.
I am working on a ferry boat (when I am fed up for a while with my other projects) and this time I am trying to texture it with phototextures and I am wondering about a few things. So here goes.
- I cropped a jpeg and placed it on a sketchup rectangle. However, I nnoticed that in a corner, it did not quite fit. So I photoshopped the jpeg a bit so that it would fit. But the skp does not load the adapted picture. Is that normal and will Sketchup apply the adapted jpeg texture once the model is exported to a dae model? In that case, can I susbstitute the texture.0 or texture.1 with the new adapted jpeg texture without having to position the texture again? (I hope I make sense, but I include a screenshot where you can see that at the right side of the hatch there is a white line that I got rid of in the adapted jpeg but that does not show in the SketchUp model).
- I am not sure if I fully understand the 'soften lines stuff'. Take for example the bow of the ship. I softened the edges of all the triangles that make up the bow shape, made the hidden geometry invisible and then applied the phototexture. The texture covered up the whole bow but completely fragmented. So I had to reposition the texture in each triangle seperately. Is there another way to do this?
- Is my approach the right one or do I do it completely wrong? The idea of course is to use MCX to convert, size and batch the textures afterwards.
The most baffling is the soften lines.
Would appreciate some info from people that have passed this stage already.

Thanks,

Roby

Almost forgot my PS:

PS: I am aware that some questions belong more to the GSU forum than the one on FSDeveloper, but then the questions are rather specific for FS use of the program.
 
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Hi Roby,

You will have to reload the texture into the SketchUp material tools. Else when you export to DAE it will export your previous texture. I have had no problem in the past reloading a modified texture into SketchUp.
 
Hello Arno,

Back from work again?
The problem is that when I reload the modified texture in GSU, I have to reposition it. But are you sure? Because when I substitute the jpeg texture.x by the real and modified texture in MCX, it seems to stick.
But the real question, on a hind thought, was in fact: is this the way to do it?
 
Make sure that the Material is pointing to the version of the texture you expect - if not, change the location to the new version (Browse button next to the texture name).

If you have textured something and then mess with the mesh (i.e. soften lines, etc.) then you may have to retexture the object all over again. Change the Material of the object (faces) to Light Gray, then start over.

Hope this helps,
 
Ultimately if you don't move the modified texture at all, you can just set it in MCX materials after importing your DAE. (I always throw away the texture.0 etc in MCX and use instead my master DDS ones.)

scott s.
.
 
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