Hi,
Thanks Arno're always tireless and available ...
in the meantime I partially solved the problem of building
that you create in all polygons excluding them from the compile with the voices of exclusion:
ADDATTRIBUTEIFINSIDE | FTYPE = POLYGON | leisure = garden | buildtype | garden
ADDATTRIBUTEIFINSIDE | FTYPE = POLYGON | leisure = garden | BUILDCAT | garden
ADDATTRIBUTEIFINSIDE | FTYPE = POLYGON | landuse = basin | BUILDCAT | basin
ADDATTRIBUTEIFINSIDE | FTYPE = POLYGON | natural = scrub | buildtype | scrubs
ADDATTRIBUTEIFINSIDE | FTYPE = POLYGON | natural = scrub | BUILDCAT | scrubs
ADDATTRIBUTEIFINSIDE | FTYPE = POLYGON | natural = beach | buildtype | beach
ADDATTRIBUTEIFINSIDE | FTYPE = POLYGON | natural = beach | BUILDCAT | beach
ADDATTRIBUTEIFINSIDE | FTYPE = POLYGON | natural = coastline | buildtype | coastline
ADDATTRIBUTEIFINSIDE | FTYPE = POLYGON | natural = coastline | BUILDCAT | coastline
ADDATTRIBUTEIFINSIDE | FTYPE = POLYGON | natural = water | BUILDCAT | water
but if the program works alone is better ...
Thank you again.
Antonio.
