Hi Ken:
This scenario could take some time to sort out.
[EDITED]
If you read through the linked threads in my post above:
https://www.fsdeveloper.com/forum/threads/problem-with-terrain-elevation.460137/post-934826
...in the first thread, a post by rhumbaflappy explains FSX default CVX files are compiled with a setting equivalent to AddToCells=False
https://www.fsdeveloper.com/forum/t...-add-roads-or-other-things.433283/post-702757
So there are situations where that AddToCells=False may be used, but it is not recommended for most custom scenery.
[EDITED]
Regarding the ALT BGL, as I mentioned, that was made by ADE, and may be used when Altitude is changed at a default airport.
Failure to retain a ALT BGL as a 'stub' airport in [FS install path]\Scenery\World\Scenery may cause a terrain rendering anomaly.
https://www.fsdeveloper.com/forum/t...ntain-in-middle-of-airport.445548/post-824177
Some related search results:
https://www.google.com/search?q=site:+www.fsdeveloper.com+ADE+ALT+file+"Scenery\World\Scenery"&client=firefox-b-1-e&sca_esv=716e28d2d22fbf12&channel=entpr&ei=NCuEaIf8NqS8ptQPr9W-aA&ved=0ahUKEwiH5p_iq9mOAxUknokEHa-qDw0Q4dUDCBA&uact=5&oq=site:+www.fsdeveloper.com+ADE+ALT+file+"Scenery\World\Scenery"&gs_lp=Egxnd3Mtd2l6LXNlcnAiPnNpdGU6IHd3dy5mc2RldmVsb3Blci5jb20gQURFIEFMVCBmaWxlICJTY2VuZXJ5XFdvcmxkXFNjZW5lcnkiMgUQIRigATIFECEYoAEyBRAhGKABMgUQIRigAUisgQJQzQdY_P0BcAF4AJABAJgBlwGgAd0aqgEFMjQuMTK4AQPIAQD4AQH4AQKYAiWgAuMbwgIOEAAYgAQYsAMYsQMYgwHCAg0QABiABBiwAxhDGIoFwgIIEAAYgAQYsAPCAgsQABiABBiwAxixA8ICDhAAGLADGOQCGNYE2AEBwgIXEC4YgAQYsAMYsQMY0QMYxwEYyAPYAQHCAhcQLhiABBiwAxixAxiDARjIAxiKBdgBAcICDhAuGIAEGLADGMgD2AEBwgIKEAAYgAQYQxiKBcICERAuGIAEGLEDGNEDGIMBGMcBwgIFEC4YgATCAg4QLhiABBixAxiDARiKBcICBRAAGIAEwgIOEAAYgAQYsQMYgwEYigXCAgsQABiABBixAxiDAcICCxAuGIAEGNEDGMcBwgIIEC4YgAQYsQPCAhAQLhiABBjRAxhDGMcBGIoFwgIOEC4YgAQYsQMY0QMYxwHCAg4QLhiABBjHARiOBRivAcICCBAAGIAEGLEDwgINEAAYgAQYsQMYQxiKBcICHxAuGIAEGNEDGEMYxwEYigUYlwUY3AQY3gQY4ATYAQHCAgcQLhiABBgKwgILEC4YgAQYxwEYrwHCAhQQLhiABBiRAhjHARiKBRiOBRivAcICIxAuGIAEGJECGMcBGIoFGI4FGK8BGJcFGNwEGN4EGOAE2AEBwgIFECEYqwLCAgUQABjvBZgDAIgGAZAGE7oGBggBEAEYCZIHBTIxLjE2oAeg3QGyBwUyMC4xNrgH2hvCBwkxLjIzLjExLjLIB2Y&sclient=gws-wiz-serp
If you have the project working to your satisfaction, then you may be OK with that; Nauru is in the middle of nowhere in FS.
It is not likely to have an adverse impact on anything outside the local LOD-9 / QMID-11 TMF grid quad area.
In the future, use small exclude triangles to intersect / overlap CVX Polygon edges for each such CVX Polygon to be excluded.
That includes Airport Boundary Polygons (aka "ABP's").
And in the future, keep SBuilderX.ini set to AddToCells=True as its default setting.
This is used only when CVX vector BGLs are compiled; it does not do anything to CVX vector BGLs after they are compiled.
GaryGB
This scenario could take some time to sort out.
[EDITED]
If you read through the linked threads in my post above:
https://www.fsdeveloper.com/forum/threads/problem-with-terrain-elevation.460137/post-934826
...in the first thread, a post by rhumbaflappy explains FSX default CVX files are compiled with a setting equivalent to AddToCells=False
https://www.fsdeveloper.com/forum/t...-add-roads-or-other-things.433283/post-702757
So there are situations where that AddToCells=False may be used, but it is not recommended for most custom scenery.
[EDITED]
Regarding the ALT BGL, as I mentioned, that was made by ADE, and may be used when Altitude is changed at a default airport.
Failure to retain a ALT BGL as a 'stub' airport in [FS install path]\Scenery\World\Scenery may cause a terrain rendering anomaly.
https://www.fsdeveloper.com/forum/t...ntain-in-middle-of-airport.445548/post-824177
Some related search results:
https://www.google.com/search?q=site:+www.fsdeveloper.com+ADE+ALT+file+"Scenery\World\Scenery"&client=firefox-b-1-e&sca_esv=716e28d2d22fbf12&channel=entpr&ei=NCuEaIf8NqS8ptQPr9W-aA&ved=0ahUKEwiH5p_iq9mOAxUknokEHa-qDw0Q4dUDCBA&uact=5&oq=site:+www.fsdeveloper.com+ADE+ALT+file+"Scenery\World\Scenery"&gs_lp=Egxnd3Mtd2l6LXNlcnAiPnNpdGU6IHd3dy5mc2RldmVsb3Blci5jb20gQURFIEFMVCBmaWxlICJTY2VuZXJ5XFdvcmxkXFNjZW5lcnkiMgUQIRigATIFECEYoAEyBRAhGKABMgUQIRigAUisgQJQzQdY_P0BcAF4AJABAJgBlwGgAd0aqgEFMjQuMTK4AQPIAQD4AQH4AQKYAiWgAuMbwgIOEAAYgAQYsAMYsQMYgwHCAg0QABiABBiwAxhDGIoFwgIIEAAYgAQYsAPCAgsQABiABBiwAxixA8ICDhAAGLADGOQCGNYE2AEBwgIXEC4YgAQYsAMYsQMY0QMYxwEYyAPYAQHCAhcQLhiABBiwAxixAxiDARjIAxiKBdgBAcICDhAuGIAEGLADGMgD2AEBwgIKEAAYgAQYQxiKBcICERAuGIAEGLEDGNEDGIMBGMcBwgIFEC4YgATCAg4QLhiABBixAxiDARiKBcICBRAAGIAEwgIOEAAYgAQYsQMYgwEYigXCAgsQABiABBixAxiDAcICCxAuGIAEGNEDGMcBwgIIEC4YgAQYsQPCAhAQLhiABBjRAxhDGMcBGIoFwgIOEC4YgAQYsQMY0QMYxwHCAg4QLhiABBjHARiOBRivAcICCBAAGIAEGLEDwgINEAAYgAQYsQMYQxiKBcICHxAuGIAEGNEDGEMYxwEYigUYlwUY3AQY3gQY4ATYAQHCAgcQLhiABBgKwgILEC4YgAQYxwEYrwHCAhQQLhiABBiRAhjHARiKBRiOBRivAcICIxAuGIAEGJECGMcBGIoFGI4FGK8BGJcFGNwEGN4EGOAE2AEBwgIFECEYqwLCAgUQABjvBZgDAIgGAZAGE7oGBggBEAEYCZIHBTIxLjE2oAeg3QGyBwUyMC4xNrgH2hvCBwkxLjIzLjExLjLIB2Y&sclient=gws-wiz-serp
If you have the project working to your satisfaction, then you may be OK with that; Nauru is in the middle of nowhere in FS.
It is not likely to have an adverse impact on anything outside the local LOD-9 / QMID-11 TMF grid quad area.
In the future, use small exclude triangles to intersect / overlap CVX Polygon edges for each such CVX Polygon to be excluded.
That includes Airport Boundary Polygons (aka "ABP's").
And in the future, keep SBuilderX.ini set to AddToCells=True as its default setting.
This is used only when CVX vector BGLs are compiled; it does not do anything to CVX vector BGLs after they are compiled.
GaryGB
Last edited:



