Hi Jon:
To follow up on my report above regarding certain versions of BGL2XML not de-compiling as they originally had when first installed after they had been updated via your online update server engine:
Product Name:
Bgl2Xml_GUI.exe
Product Version:
1.2.0 (This was originally version "1.1.0" prior to update)
Date Modified:
12/1/2009 - 9:59 AM
1.) Decompilation input File:
[FSX install path]\Scenery\Global\Scenery\Airport_Buildings_01_AP.bgl
2.) Click BGL2XML GUI "
Go" button (no visible result seen on screen)
3.) Click BGL2XML GUI "
View" button
a.) NotePad opens with "
Airport_Buildings_AP.bgl.xml" title bar label
b.) Contents of NotePad XML code appear correct <
...at a glance >
Product Name:
Bgl2Xml_GUI.exe
Product Version 1.3.7
Date Modified: 1/22/2011 - 4:55 PM
1.) Decompilation input File:
[FSX install path]\Scenery\Global\Scenery\Airport_Buildings_01_AP.bgl
2.) Click BGL2XML GUI "
Go" button
a.) Result in BGL2XML GUI "
Log" message area:
"Using ScruffyDuck Decompiler
Decompile Completed
[File was compiled with the UNKNOWN Compiler]\"
3.) Click BGL2XML GUI "
View" button (Message dialog with no title bar label appears)
a.) Message: "
The system cannot find the file specified"
Product Name:
Bgl2Xml_GUI.exe
Product Version 1.4.0.0
Date Modified: 3/21/2011 - 10:30 AM
1.) Decompilation input File:
[FSX install path]\Scenery\Global\Scenery\Airport_Buildings_01_AP.bgl
2.) Click BGL2XML GUI "
Go" button
a.) Result in BGL2XML GUI "
Log" message area:
"Using ScruffyDuck Decompiler
Decompile Completed
[File was compiled with the UNKNOWN Compiler]\"
3.) Click BGL2XML GUI "
View" button (Message dialog with no title bar label appears)
a.) Message: "
The system cannot find the file specified"
Product Name:
Bgl2Xml_GUI.exe
Product Version
1.3.7
Date Modified:
1/22/2011 - 5:55 PM
1.) Decompilation input File:
[FSX install path]\Scenery\Global\Scenery\Airport_Buildings_01_AP.bgl
NOTE: "Save Models" is '
checked' by default <
...is this a good idea ? >
2.) Click BGL2XML GUI "
Go" button
a.) Result in BGL2XML GUI "Log" message area:
"Using ScruffyDuck Decompiler
Decompile Completed
[File was compiled with the UNKNOWN Compiler]\"
3.) Click BGL2XML GUI "
View" button
a.) NotePad with "
Airport_Buildings_AP.bgl.xml" title bar label appears
b.) Contents of NotePad XML code 'appear' correct <
...at a glance >
c.)
A "plethora" of (66) MDLs get dumped into the BGL2XML_GUI folder !
d.) WinPatrol alerts me immediately that several application executables (none related to ScruffyDuck Software) are no longer set to 'auto start'.
<
Hmmm... anyone planning to do application hijacking next time Win-7 restarts to attempt 'background communications' over the internet ? >
PS: I have posted the BGL2XML_GUI executables in question here as an attachment.
I did not test the CMD mode version of the executables in question < ...
gotta' leave something for George to test ! >
As to sorting out the 'official' downloads for your tools, I hope
all non-redundant versions of your tools for FS9 and FSX continue to be available for download somewhere, as they are very helpful to both troubleshooting
and FS Development.
FYI: I was concerned that this scenario was a "
test of concept" prior to extermination of BGL2XML as a stand alone, such that only an integrated decompiler used for an ADE proprietary BGL compiler would be available as a ProKey feature ...in the future.
Continued availability of a means to fully decompile our work into source code is IMHO
essential to any FS Development... whether one's work is created as freeware, or if one's prior work is subsequently utilized as payware (to be distributed under the appropriate license terms, of course).
<
But then, I was also concerned that we were being "prepar3d" for eventual conversion of Arno's utilities to payware when he moved them out of the FSDeveloper Forums and onto the scenerydesign.org web site ! >
Hope this helps !
GaryGB