Hi All,
I'm fairly new to gauge building and probably jumping in at the deep end a little! I am trying to create a radar compatible with VRS Tacpack (SDK if you are interested https://forums.vrsimulations.com/support/index.php/TacPack_SDK ) for use in a selection of freeware aircraft which I have permission from the developers to add Tacpack compatibility.
I am trying to test a concept currently by replacing the current custom draw LayerVehicles within the SDK provided radar with the data that Tacpack provides (target lat/lon, dist, bearings etc). I believe this is possible after reading Robert McElrath's Map Guidebook but not entirely sure how? I think I need to transfer lat/lon coordinates to gauge units? I did try copying the example from Roberts guide but have had no success currently.
Why am I doing this? Some of you may ask? Well the Tacpack uses multiple AI objects in multiplayer to create clever back end targeting information etc. This leaves a very cluttered radar screen with up to 10 AI objects floating around for each multiplayer in game. Using the tacpack radar elements in the gauge seems to get rid of this clutter.
Any help or guidance appreciated so thanks in advance!
I'm fairly new to gauge building and probably jumping in at the deep end a little! I am trying to create a radar compatible with VRS Tacpack (SDK if you are interested https://forums.vrsimulations.com/support/index.php/TacPack_SDK ) for use in a selection of freeware aircraft which I have permission from the developers to add Tacpack compatibility.
I am trying to test a concept currently by replacing the current custom draw LayerVehicles within the SDK provided radar with the data that Tacpack provides (target lat/lon, dist, bearings etc). I believe this is possible after reading Robert McElrath's Map Guidebook but not entirely sure how? I think I need to transfer lat/lon coordinates to gauge units? I did try copying the example from Roberts guide but have had no success currently.
Why am I doing this? Some of you may ask? Well the Tacpack uses multiple AI objects in multiplayer to create clever back end targeting information etc. This leaves a very cluttered radar screen with up to 10 AI objects floating around for each multiplayer in game. Using the tacpack radar elements in the gauge seems to get rid of this clutter.
Any help or guidance appreciated so thanks in advance!

