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A few months ago, while I was still working on the Hampton Roads project (KPVG), I dropped by another local airport - Chesapeake Regional (KCPK) - and snapped a bunch of photos with my cell phone. If anyone saw a weird guy in sweatpants wandering around the airport property with flip flops, that probably was me.
In this second installment of my personal quest to recreate in the simulator world some of the airports that have a significant place in my real-life flying, I hope to apply what I've learned in creating Hampton Roads Executive Airport and improve upon the workflow. During the last week I have visited the airport again (at night) to capture some nighttime textures, and have created photoreal, ground pavement, and new AFCAD for the airport.
(Testing photoreal and custom ground poly with original AFCAD still untouched)
(Custom ground poly after inclusion of pavement markings)
(Testing out updated instrument approaches [ILS5@IAF:ECG])
(Modeling the terminal building)
(Flying into the airport at night to collect some pictures)
In this second installment of my personal quest to recreate in the simulator world some of the airports that have a significant place in my real-life flying, I hope to apply what I've learned in creating Hampton Roads Executive Airport and improve upon the workflow. During the last week I have visited the airport again (at night) to capture some nighttime textures, and have created photoreal, ground pavement, and new AFCAD for the airport.
(Testing photoreal and custom ground poly with original AFCAD still untouched)
(Custom ground poly after inclusion of pavement markings)
(Testing out updated instrument approaches [ILS5@IAF:ECG])
(Modeling the terminal building)
(Flying into the airport at night to collect some pictures)