=rk=
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Ok, that is part of the reason why it is hard to understand, is that many of us chose a different route through which to portray center line lights. I chose a route similar to what Tisor and Tic describe above, I constructed a model of a center light, then I added features to make it appear illuminated. Here is an MCX screen capture of the light I used in my KHIO Hillsboro scenery that is available fro free download at Avsim:
You can see that I used a "luminous" night texture for the surface and I also attached the default fx_navgre light effect. I feel it worked very well, I apologize that I don't have any in sim images, but you are welcome to download the scenery and use the light in your own personal work, or you can decompile it to learn how to make one of your own if you'd prefer, it is actually very simple.
You can see that I used a "luminous" night texture for the surface and I also attached the default fx_navgre light effect. I feel it worked very well, I apologize that I don't have any in sim images, but you are welcome to download the scenery and use the light in your own personal work, or you can decompile it to learn how to make one of your own if you'd prefer, it is actually very simple.

