tgibson
Resource contributor
- Messages
- 11,650
- Country

I thought I would give it a try to take the default FSX beacon light effect (as Gary described above in his post) and try to create it as a stand alone beacon light so you could use your custom beacon with it. I can indeed get nice rotating beams with the LOD models providing light from a great distance, just as in the default beacon. What I can't seem to do is make it invisible during the day, so instead it's turned on all the time. I tried using the general_light visibility condition and even created my own XML part code using (E:TIME OF DAY, enum) (1 = Day, 2 = Dusk/Dawn, 3 = Night). But according to Arno these variables do not work to control visibility when placed into BGL files, only if you use SimConnect - which is way above what I know.
The next to last post in this thread is where I got Arno's information.
www.fsdeveloper.com
Sorry,
The next to last post in this thread is where I got Arno's information.
P3D v4 - Daytime Only Visibility Condition
I think what you are saying, is that the tug is not placed as a scenery object, which is true, I believe. I create it as a scenery type model, but it is called through SimConnect. Since it does not render as a scenery model, the new P3D v4 visibility condition was never invoked.
www.fsdeveloper.com
Sorry,
