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Thank you so much for patiently getting this to work. The gmax file won't open in MY GMAX which maybe is the problem all along. The error is: mtlgen.dlt is missing Can I impose on you just a little because of that and attach the white and green beacons to it and then provide the MDL with them active if its possible. I have attached lights but I don't know how to make beacons in MDCx if it's even possible.Here is a GMAX and FSX MDL file that loads into MCX and animates. Hope you can use them. Of course you can rename them to anything you like.
Although you may have something that works in your particular situation, gMax was not meant to be launched by clicking/draging a gMax file. If you install another gamepack, your solution will not work properly. For each gamepack there are certain parameters that are defined in the gMax link for that gamepack. Each gamepack has its own INI files that set these parameters. If you have more than one gamepack installed, gMax does not know what parameters to use for any particular gMax file when you try to open the file without first launching gMax with the proper icon.
Lou







I just exported the beacon as an mdl and placed it at the airport. I compiled it and updated KEYF on FSX. Opened it up and the beacon is beautiful and rotates BUT the attached effects even though they were attached as spotlights AND show the beam in MDCx are just points in FSX(A). I am getting kinda frustrated with this. Even if they are able to rotate with the beacon they are still just points.
I don't understand exactly what you trying to explain above.

To get them to rotate you need to open the MCX Hierarchy Editor, find a Model Part that rotates, and drag the Attached Effect on top of it so it become a child of that model part. Then it will rotate with that part.





