Christian Bahr
Resource contributor
- Messages
- 1,138
- Country

Well, after many hours of testing, I think I came up with a reasonable 3D Light. First, gotta say that working with mipmaps is kind of a pain in the ass! Once you load an _LM texture on Imagetool, you can get rid of mipmpas, but once you try to add them back it creates 9 mipmaps by default. I could not figure out how to add/delete mipmaps...just edit. That being said I made Mipmap 7 pretty bright, and then 8 and 9 I turned to solid white. The results were pretty good, but disappeared at 5 miles at Zoom Level .67.
Following this, I made an LOD model same as before, but with the modified mipmaps. Holy Cow.....can see the light from 20 miles at zoom level .67, and transition was super smooth:
View attachment 38301
I still get the problem of the transparency shining pretty bad on rainy days from far away...looks like lights are turned on:
View attachment 38299
Here with clear weather, no issue:
View attachment 38300
Model has realistic 3d model when near, disappears when far:
View attachment 38302
Hope you like them!
David
Yes, your lights are looking really good now
That's exactly what I said. It is always good to use proven technology. Unfortunately, it is not sufficiently documented, and there is no guide to it. So, if it then succeeds in using this proven technique, and in such a way that it works satisfactorily, then everything is okay. But apparently you have now combined both techniques - the (old) proven and the (new) with a lot of potential.
Very nice that you could use both methods to achieve a satisfying result for you


