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MSFS20 SDK Reference Scenery Design

This is how I do it, I don't know if there are other ways...

When you open the project again in the project editor, you'll see the name of your project in blue in the project window
click the the project name to expand what's inside it
Under that will be your saved scenery, and maybe Marketplace data... Select the scenery file and it will show up in the inspector.
In there is a button Load asset, select this, and it should load your scenery into the editor.

Oh, I missed your second question... p.s., always remember to select the "Save Scenery" button... often... especially these days... though I seem to be getting less crashes the last couple days for some reason...

When you want to create your bgl, select the top level blue name of your project, and you'll see your content info and the project in the instpector window. At the bottom of the inspector window, select "Build Project"

It'll populate the project folder in your Packages directory with all the files it needs, including your BGL file and other necessary files to complete the package.

You'll need to place this package directory in your Community folder
 
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This is how I do it, I don't know if there are other ways...

When you open the project again in the project editor, you'll see the name of your project in blue in the project window
click the the project name to expand what's inside it
Under that will be your saved scenery, and maybe Marketplace data... Select the scenery file and it will show up in the inspector.
In there is a button Load asset, select this, and it should load your scenery into the editor.

Oh, I missed your second question... p.s., always remember to select the "Save Scenery" button... often... especially these days... though I seem to be getting less crashes the last couple days for some reason...

When you want to create your bgl, select the top level blue name of your project, and you'll see your content info and the project in the instpector window. At the bottom of the inspector window, select "Build Project"

It'll populate the project folder in your Packages directory, including your BGL file and other necessary files to complete the package.
Oh right thanks :)
 
Hi, to export the project to the community do I have to export it from the SDK since I don't see the json files?
 
Hi, to export the project to the community do I have to export it from the SDK since I don't see the json files?

You need to build the project with the fspackagetool or from Dev Mode in the sim. This will produce a Community-ready folder that includes your compiled game assets along with the needed json files. The Community-ready folder is typically located in the Package folder of your project. If you are not getting a Community-ready folder, check the Console window to see why the build is failing.
 
You need to build the project with the fspackagetool or from Dev Mode in the sim. This will produce a Community-ready folder that includes your compiled game assets along with the needed json files. The Community-ready folder is typically located in the Package folder of your project. If you are not getting a Community-ready folder, check the Console window to see why the build is failing.
Hooo thanks a lot, I'll try now
Hello and thanks again
 
This is how I do it, I don't know if there are other ways...

When you open the project again in the project editor, you'll see the name of your project in blue in the project window
click the the project name to expand what's inside it
Under that will be your saved scenery, and maybe Marketplace data... Select the scenery file and it will show up in the inspector.
In there is a button Load asset, select this, and it should load your scenery into the editor.

Oh, I missed your second question... p.s., always remember to select the "Save Scenery" button... often... especially these days... though I seem to be getting less crashes the last couple days for some reason...

When you want to create your bgl, select the top level blue name of your project, and you'll see your content info and the project in the instpector window. At the bottom of the inspector window, select "Build Project"

It'll populate the project folder in your Packages directory with all the files it needs, including your BGL file and other necessary files to complete the package.

You'll need to place this package directory in your Community folder

I did it the same way but all content created changes within the sdk is not taken over.

I started to edit a default airport in ADE, then needed to add some things with the sdk in MSFS. Saved it, built it and put the newly created folder in my community folder. It does not have the in SDK created changes, only the same data I had before I started editing my ADE created airport :(
 
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