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This is how I do it, I don't know if there are other ways...
When you open the project again in the project editor, you'll see the name of your project in blue in the project window
click the the project name to expand what's inside it
Under that will be your saved scenery, and maybe Marketplace data... Select the scenery file and it will show up in the inspector.
In there is a button Load asset, select this, and it should load your scenery into the editor.
Oh, I missed your second question... p.s., always remember to select the "Save Scenery" button... often... especially these days... though I seem to be getting less crashes the last couple days for some reason...
When you want to create your bgl, select the top level blue name of your project, and you'll see your content info and the project in the instpector window. At the bottom of the inspector window, select "Build Project"
It'll populate the project folder in your Packages directory with all the files it needs, including your BGL file and other necessary files to complete the package.
You'll need to place this package directory in your Community folder
When you open the project again in the project editor, you'll see the name of your project in blue in the project window
click the the project name to expand what's inside it
Under that will be your saved scenery, and maybe Marketplace data... Select the scenery file and it will show up in the inspector.
In there is a button Load asset, select this, and it should load your scenery into the editor.
Oh, I missed your second question... p.s., always remember to select the "Save Scenery" button... often... especially these days... though I seem to be getting less crashes the last couple days for some reason...
When you want to create your bgl, select the top level blue name of your project, and you'll see your content info and the project in the instpector window. At the bottom of the inspector window, select "Build Project"
It'll populate the project folder in your Packages directory with all the files it needs, including your BGL file and other necessary files to complete the package.
You'll need to place this package directory in your Community folder
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