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Sean has given a great overview of the SDK and what it does. I have posted separately to keep his thread clean. I don't have much to add at the moment other than there is a tool called the Package Tool which allows external compile of packages. FS2020 does not have external compilers. The BglComp compiler is internal to the sim along with other bits and pieces. This is probably to support the in sim design tools. XML source is still used. Previous SDKs provided a reference of what elements and attributes can be used to create airports etc. I have not installed the release yet with the SDK 0.5.0 but I suspect that the XML reference section is still not complete. I have generated some documentation based on the bglcomp.xsd schema which can be downloaded from here http://www.mediafire.com/file/607vlzgsncmqefx/fs2020_bglcomp_reference.zip/file
You will find that there are a lot of familiar bits but also some new. Most of the older FSX is there with a lot of additions. Apologies is the documentation is a bit opaque.
Asobo are indeed working on the documentation and I hope it will be improved soon
More to come from me too....
You will find that there are a lot of familiar bits but also some new. Most of the older FSX is there with a lot of additions. Apologies is the documentation is a bit opaque.
Asobo are indeed working on the documentation and I hope it will be improved soon
More to come from me too....