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MSFS "Separate" animation not exported.

Messages
41
Country
argentina
I am creating a character attached to armature and animating the armature in pose mode, then I transform the animations to NLA and export to MSFS, this works perfectly.

But now I want to create an animation to one of the objects that are part of the character, but this animation is direct to the object, it has nothing to do with animating the armature.
What happens is that the NLA track of this animation is in another NLA section different from the animations of the armature (check pic attached), and when exporting the object, that separate animation is not exported! only the Character animations are exported :-(


Does anyone have any idea how to solve this? is a exporter addon issue?

Using Asobo Exporter.



D.
 

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Messages
550
Country
italy
I am creating a character attached to armature and animating the armature in pose mode, then I transform the animations to NLA and export to MSFS, this works perfectly.

But now I want to create an animation to one of the objects that are part of the character, but this animation is direct to the object, it has nothing to do with animating the armature.
What happens is that the NLA track of this animation is in another NLA section different from the animations of the armature (check pic attached), and when exporting the object, that separate animation is not exported! only the Character animations are exported :-(


Does anyone have any idea how to solve this? is a exporter addon issue?

Using Asobo Exporter.



D.
Are the character animations working without a Default_State animation and no deformation in the sim? Nice to know!

About your issue:
You have multiple "section" because you have multiple meshes that are animated, so what you call section is a mesh (or the armature)
That's how the nla works.


Did you remember to add to your .xml object both animation lines?

Have you tried to play each animation separately in the sim?


I have a character drinking a glass of wine, same setup as yours, and both animation are working. You can have as many animation you want in an object
 
Messages
41
Country
argentina
Are the character animations working without a Default_State animation and no deformation in the sim? Nice to know!
Of course I have a default state, it's the first animation and it has a keyframe for each bone in rest pose (I learned this the hard way), then a "loop" animation and this works fine, the default state is then starting point to the rest of the animation without problem.

You have multiple "section" because you have multiple meshes that are animated, so what you call section is a mesh (or the armature)
That's how the nla works.
Maybe I expressed myself wrong using the word "Sections" but it is as you say, the first animations are the armature animations and the final one the object (mesh) one.

Did you remember to add to your .xml object both animation lines?

Have you tried to play each animation separately in the sim?


I have a character drinking a glass of wine, same setup as yours, and both animation are working. You can have as many animation you want in an object
Of course, all this is taken into account, but the problem is not with the simulator, the problem is that the animation is not exported, and I verified it by reading the gtlf file, the "hat_animation1" animation is not there!

What export addon are you using?
Your multiple animations are given in different meshes as in my case and when exporting they are all there?

D.
 
Messages
41
Country
argentina
Finally I found the problem, it is not related to the fact that the animations are of different objects/armature, the problem is that the animation in the object is about visibility, and apparently those types of animations are not supported by glTF, so it is not exported.

D.
 
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