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Today something about the Airport Traffic concept. My problem, the airport is at an altitude, so I don't get submerged avatars like the Payware. But in reality it has differences in altitude.
But the Apron 8 and 9 are connected by an internal road with a bridge, which is needed for the vehicle traffic, so that it doesn't roll over the runways.
I could let airplanes roll over a bridge with Hardsurface. But that doesn't work with vehicle traffic.
My not quite real solution:
First I excluded the road traffic in the area. Then I built two additional "fake tunnels" between which the bridge for the vehicle traffic is now located. Then I created my own road traffic, which starts after the tunnel exits and is operated with the traffic controllers.
The whole thing looks like this in the Alpha Stadium

But the Apron 8 and 9 are connected by an internal road with a bridge, which is needed for the vehicle traffic, so that it doesn't roll over the runways.
I could let airplanes roll over a bridge with Hardsurface. But that doesn't work with vehicle traffic.
My not quite real solution:
First I excluded the road traffic in the area. Then I built two additional "fake tunnels" between which the bridge for the vehicle traffic is now located. Then I created my own road traffic, which starts after the tunnel exits and is operated with the traffic controllers.
The whole thing looks like this in the Alpha Stadium



















