https://www.fsdeveloper.com/forum/threads/shp2vec-vector-slopes.441761/post-794605
That worked. Thanks.
But now, how can assign a different altitude for each point?
The offset works for the entire segment.
I tried FlattenMode Slope, Offset, Flatten and None, only Offset works.
Why water polys vectors (which I think have FlattenMode Slope) do change and roads vectors do not?
What is wrong with road vectors ? Is there any flatten priority problem?
Please refer again to this post above:
https://www.fsdeveloper.com/forum/threads/shp2vec-vector-slopes.441761/post-794200
Also see:
The Shp2Vec Tool
https://msdn.microsoft.com/en-us/library/cc707102.aspx#TheShp2VecTool
...
and:
Vector Shape Properties GUIDs
https://msdn.microsoft.com/en-us/library/cc526968.aspx
The specific GUID(s) used with Airport Background objects ('textured Flattens' with several types of additional features as "meta-objects"), are what determines not only the texture used at run time, but the functional attributes as well, including whether the object may have 3D (X,Y,Z) vertex attributes.
Considering the criteria required to utilize a Airport Background object as a type of "land" object that uses 3D (X,Y,Z) vertices, you may wish to test whether you might substitute a specified
Road texture be used rather than a default mapped Airport surface type... by creating a new entry in the Terrain.Cfg with appropriate GUIDs.
See:
Terrain Configuration File > Texture
https://msdn.microsoft.com/en-us/library/cc526967.aspx#texture.n
NOTE: Refer to "
landclassremaptype" section
ex:
"Roads - concrete / 1 lane / divided median(
LandClassRemapType=cultural)"
https://www.fsdeveloper.com/forum/threads/shp2vec-vector-slopes.441761/post-794616
https://www.fsdeveloper.com/forum/threads/shp2vec-vector-slopes.441761/post-794603
Hydro polys apparently behave differently (,,,perhaps due to their capacity to have assigned elevations like Airport Background polys ? )
Question: where is this defined?
Thanks
Please refer again to this post above:
https://www.fsdeveloper.com/forum/threads/shp2vec-vector-slopes.441761/post-794200
Note especially, the section of the SDK SHP2VEC documentation with regard to "
ATTRIBUTEBLOCKGUID":
https://msdn.microsoft.com/en-us/library/cc707102.aspx#TheShp2VecTool
https://msdn.microsoft.com/en-us/library/cc707102.aspx#Airport_Boundaries_
"Vector Attributes
The following table gives the GUIDs that apply for each type of vector data. Refer to the example XML files on how they are used."
"The table below links to typical XML files, which are all used in
Shp2Vec Example 1, except the exclusions vector data, which is used in
Shp2Vec Example 2."
Vector Data................ Sample....Notes
Airport Boundaries.....FLX7824...Although this area is titled Airport Boundaries, these are used for a number of purposes, including
................................................................flattening a surface and excluding certain types of data, in addition to defining airport boundaries.
................................................................The .dbf file contains two columns, UUID and GUID. Enter the following GUIDs in the GUID column
.................................................................to achieve flattening, or Autogen or land class exclusions. Airport boundaries are one example of
.................................................................the use of Flatten + MaskClassMap + ExcludeAutogen."
https://msdn.microsoft.com/en-us/library/cc707106.aspx
"Sample: FLX7824.xml
FLX7824.xml
<?xml version="1.0"?>
<metadata xml:lang="en">
<FlightSim>
<Geometry clipLevel="11"></Geometry>
<AttributeSet>
<AttributeBlock name="AirportBounds" guid="{359C73E8-06BE-4FB2-ABCB-EC942F7761D0}">
<Field name="Uuid" type="GUID" />
</AttributeBlock>
<AttributeBlock name="Texture" guid="{1B6A15BB-05FB-4401-A8D1-BB520E84904C}">
<Field name="Guid" type="GUID" />
</AttributeBlock>
</AttributeSet>
</FlightSim>
</metadata>"
GaryGB