In the MCX Material Editor, one should:
*
Select ALL mapped textures for conversion (both solid colors
and texture image Materials originally used within Sketchup
*
Specify a \Texture sub-folder path for the textures to be written into before actually converting
*
Convert all mapped mapped textures into
ex: *.DDS, Powers-of-2 in the destination folder
CAVEAT: If "Overwrite" is allowed, path / file names and/or extensions of the mapped textures within that 3D MDL will change.
If you have questions on what takes place within MCX during any 3D MDL processing steps, toggle display of the Event Log via the [
Show / Hide Event Log] tool bar button, and/or click the [
Pen & Paper] icon on the bottom left of the MCX status bar to "
Save Event Log to file" ...for later review.