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SketchUp Texture Rotation and export problem

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unitedkingdom
Hello everyone!

I'm using Sketchup for my GP's for about 4 months, so I'm still not a pro in it.......

So here is my problem:

When I rotate any texture in SketchUp, it will export the texture just as often as I've used it for a surface ( see my screenshot ( texture BIKF_apron).

This problem also appears when I try to model used rubber marks on the runway... Same problem there ( also see my second screenshot ( BIKF_rubber_xx).

So how can I stop SketchUp export sooo many texture, so it's only the original texture picked in SketchUp.

thanks,

Norvin.
 

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Hi,

Yes, if the duplicate textures are identical to the original. Load the file into ModelConverterX and change all the extra texture filenames back to the original name. They should all use the same texture after that.
 
Hi,

The exported textures from are all different as you can see in my screenshot above.

I'll try SketchUV today and see if that will fix it.

Norvin
 
Was this issue ever resolved? I am having the same issues today with trying to create ground poly lines...
 
Managed to get a solution from the folks over at sketchucation. Download and install the new plugin near the bottom of this thread to your ProgramData\Sketchup\202x\Plguins folder, and then select 'Repair misaligned UV coordinates' from Extensions menu. Export the model, and all should work well!

 
Managed to get a solution from the folks over at sketchucation. Download and install the new plugin near the bottom of this thread to your ProgramData\Sketchup\202x\Plguins folder, and then select 'Repair misaligned UV coordinates' from Extensions menu. Export the model, and all should work well!

Hi FSMuseum,
thanks for sharing your solution. Personally I did not find any solution until I started using 3Ds Max for ground polygons. However I still like creating the shapes in SketchUp and export them to 3Ds Max for texturing work. I will give your found solution a try ;) !
 
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