Hi Mark:
I agree with Christopher's recommendation to try a new installation of SBuilderX v3.15.
Richard Ludowise (aka "rhumbaflappy", aka "Dick") has made a full install of SBuilderX v3.15 inside a ZIP file that can be un-ZIPped to your chosen location.
This will be totally independent from any other installation of SBuilderX 3.14 or 3.15.
If necessary, rename your old folder chain from any prior SBuilderX installations to avoid a conflict with the one inside Dick's ZIP file.
Here is a couple of excerpts from my older posts with some pertinent info:
First, I would recommend that you use the newest
SBuilderX version 3.15:
https://www.fsdeveloper.com/forum/threads/sbuilderx-v315.441705/
NOTE: For use of SBuilderX with Windows-10, it is now recommended that you perform a new install of SBuilderX version 3.15 which is kept
entirely separate from any existing SBuilderX version 3.13 or 3.14 installation:
https://www.fsdeveloper.com/forum/threads/sbuilderx-v315.441705/
rhumbaflappy said:
I have made a full zipped version of the program, with all folders filled for immediate use without a previous installation of version 3.14:
Full SbuilderX v315
1.) If desired, ZIP any existing
*.SBP project and/or
*.SBX exchange format data files and save to a different 'backup' folder
2.) Place the
SBX315.zip file (cited above) within the root of
ex: drive D:\
3.) Use
ex: WinRAR free demo version to extract (de-archive) that ZIP file with all its nested sub-folder intact
https://www.win-rar.com/download.html?&L=0
NOTE: Be certain that WinRAR is set to "
Extract Relative Paths" to preserve folder structure when un-ZIP-ing.
You should end up with a ready-to-use install of SBuilderX version 3.15 containing
all required folders and files.
4.) Browse to
ex: D:\SBX315\
SBuilderX.exe
a.) Right-click > choose
Create Shortcut
b.) Within the D:\SBX315\SBuilderX folder,
Right-click the new '
Shortcut' to SBuilderX.exe (the one with a small arrow on it)
(1) From the Right-click pop-up context menu, choose '
Properties'
(2) In the 'Properties' dialog, choose the {
Compatibility} tab
(3) On the 'Properties' dialog {Compatibility} tab,
Left-click [
Change settings for all users] button
(4) In 'Properties' {Compatibility} tab [
Change settings for all users] dialog, check '
Run this program as an administrator'
(5)
Left-click [
OK] button]
(6) Back on the 'Properties' dialog {
Compatibility} tab,
Left-click [
OK] button]
c.) Within the D:\SBX315\SBuilderX folder,
double-
Left-click the new '
Shortcut' to SBuilderX.exe (it has a small 'arrow' on it)
d.) You should now be able to run SBuilderX version 3.15 as an Administrator
without file / folder path permission errors.
SBuilderX version 3.15 is compatible with P3Dv4.4 (and P3Dv5.x; this example work-flow is for P3Dv4.x).
Be certain a 'current' version of
FSUIPC compatible with P3Dv4.4 is installed (...also required for
ADE and other FS utilities).
As with prior versions of FSX and/or P3D, decide which version of FS you wish to output for when compiling scenery in SBuilderX, and be certain that the SDK "Tools" specific to that version of FS are the
only ones located within:
[SBuilderX315 install path]\Tools sub-folder
NOTE: The above cited required FS SDK "Tools" include these SDK compilers and SDK compilation-related configuration files:
Included with "
Full SBuilderX"
version 3.15 ZIP package:
EXX.xml XML Document
FLX.xml XML Document
FWX.xml XML Document
HGX.xml XML Document
HLX.xml XML Document
HPX.xml XML Document
PKX.xml XML Document
RDX.xml XML Document
RRX.xml XML Document
STX.xml XML Document
UTX.xml XML Document
bglcomp.exe Application (FS2004)
bglcomp.xsd XSD File (FS2004)
FSX or P3D files
NOT included with "full" SBuilderX" version 3.15 ZIP package::
bglcomp.exe Application
bglcomp.xsd XSD File
FSX: [FSX SDK install path]\SDK\Environment Kit\BGL Compiler SDK\
P3Dv4.4: C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.4.16.27106\World\Scenery\
Managed_CrashTree.dll DLL File
Managed_Lookup_Keyword.dll DLL File
FSX: [FSX SDK install path]\SDK\Environment Kit\Modeling SDK\FSX_GmaxGamePack\Plugins\
P3Dv4.4: C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.4.16.27106\Modeling\3ds Max\Common\Plugins\
ImageTool.exe Application
FSX: [FSX SDK install path]\SDK\Environment Kit\Terrain SDK\ImageTool.exe
P3Dv4.4: C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.4.16.27106\ImageTool.exe
Resample.exe Application
Shp2Vec.exe Application
FSX: [FSX SDK install path]\SDK\Environment Kit\Terrain SDK\
P3Dv4.4: C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.4.16.27106\World\Terrain\
Terrain.cfg CFG File
FSX: [FSX install path]\ (...main root folder)
P3Dv4.4: <
? >
XToMdl.exe Application
FSX: [FSX SDK install path]\SDK\Environment Kit\Modeling SDK\FSX_GmaxGamePack\Plugins\XToMdl.exe
P3Dv4.4: C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.4.16.27106\Modeling\3ds Max\Common\Plugins\XToMdl.exe
FYI: These 'could' be swapped in and out of ZIP archives kept in that same sub-folder using a batch file, PowerBuilder etc.
PS: You may find these SDK files easier by looking at file / folder path info in Arno's
ModelConverterX (aka "
MCX") >
Options
Is SBuilderX v315 compatible with P3dV4.4? If not what would you recommend. Thanks Randy
www.fsdeveloper.com
Yes SBuilderX version 3.15 is compatible with P3Dv4.4.
Be certain a 'current' version of
FSUIPC compatible with P3Dv4.4 is installed (...also required for
ADE and other FS utilities).
As with prior versions of FSX and/or P3D, decide which version of FS you wish to output for when compiling scenery in SBuilderX, and be certain that the SDK "Tools" specific to that version of FS are the
only ones located within:
[SBuilderX315 install path]\Tools sub-folder
NOTE: The above cited required FS SDK "Tools" include these SDK compilers and SDK compilation-related configuration files:
Code:
bglcom9.exe Application (FS2004)
bglcom9.xsd XSD File (FS2004)
FSX or P3D files:
bglcomp.exe Application
bglcomp.xsd XSD File
EXX.xml XML Document
FLX.xml XML Document
FWX.xml XML Document
HGX.xml XML Document
HLX.xml XML Document
HPX.xml XML Document
ImageTool.exe Application
Managed_CrashTree.dll DLL File
Managed_Lookup_Keyword.dll DLL File
PKX.xml XML Document
RDX.xml XML Document
resample.exe Application
RRX.xml XML Document
Shp2Vec.exe Application
STX.xml XML Document
terrain.cfg CFG File
UTX.xml XML Document
XToMdl.exe Application
FYI: These 'could' be swapped in and out of ZIP archives kept in that same sub-folder using a batch file, PowerBuilder etc.
PS: You may find these SDK files easier by looking at file / folder path info in Arno's ModelConverterX (aka "MCX") > Options
Hope this helps !
AFAIK, the following 'should' work to use P3D SDK's with SBuilderX; if not let me know.
1.) After having installed
P3Dv4.4 SDK to its default location,
run:
C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.4.16.27106\ConfigSDK.exe
2.) In Arno's
ModelConverterX (aka "
MCX"):
a.) MCX Menu > Options > {Left Pane} > Exporter Settings > {Right Pane}:
Note the info for all Exporter files required by SBuilderX :
P3Dv4_[
SDK Compiler or other file name]
_Path
b.) MCX Menu > Options > {Left Pane} > FS Related Settings > {Right Pane} >
P3Dv4_Path (...to
modeldef.xml) > Browse / select:
C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.4.16.27106\Modeling\3ds Max\bin\modeldef.xml
c.)
Note the info for:
P3Dv4_Path (...to
modeldef.xml)
3.) In
SBuilderX version 3.15 (
...opened concurrently with an instance of MCX running as cited above)
a.) SBuilderX Menu > Edit > FSX Settings > Name of the simulator:
P3Dv4.4
b.) SBuilderX Menu > Edit > FSX Settings >
{FSX\Tools folder required files} > [Copy From...] > Browse paths in
MCX 'Options' cited above
PS: I added path info in my post above, for FSX / P3Dv4.4 SDK files required to be in:
SBuilderX install path\Tools sub-folder:
https://www.fsdeveloper.com/forum/threads/sbuilderx-v315-p3dv4-4-compatibility.444429/post-813659
Hope this helps !
PS: It has been a while since you first began working on this project; ...remember this thread ?
https://www.fsdeveloper.com/forum/threads/ideas-for-terrain-textures-for-historic-airport.426230/
GaryGB