P3D v4 Some bugs

Hi, Arno. I find some bugs and I want to ask some question.
1. In Prepar3D v4\SimObjects\Weapons\ go to any 5 first folders and drag sim.cfg to MCX. When "Show particle effects" not pressed, all ok. If pressed - MCX freezes.
2. Prepar3D v4\SimObjects\Airplanes\F-16C\ drag aircraft.cfg to MCX and see not transparency canopy. In sim all Ok

f-16 bug.png

And question:
3. In options -> Texture Settings -> TextureSearchPatch It is possible to set relative paths to the program (e.g. [FSXPATH]) . Can this decision be applied to Prepafr3d v4?
 

Pyscen

Resource contributor
Hello Wonder,

Your #2 question,... since this is P3D v4.x, None of the texture attributes are visible through the MCX viewport... this applies to effects and particles as well, I believe. I'll let Arno answer 1 and 3 :).
 
doesn't transparency has to do with PBR ? as the F16 is now in PBR mats and MCX preview doesn't support it yet ?!
 
As Red Cool said! Arno is most likely on a well deserved holiday and PBR materials are not yet supported.
As for your no.1 question, I do not have any freezing of MCX (see pic)
As for your no.3 question, you must have changed the options for the texture finder because otherwise it would not be a problem nor a question.
 

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arno

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Hi,

1. In Prepar3D v4\SimObjects\Weapons\ go to any 5 first folders and drag sim.cfg to MCX. When "Show particle effects" not pressed, all ok. If pressed - MCX freezes.
I can't reproduce that issue here, the models load just fine.

2. Prepar3D v4\SimObjects\Airplanes\F-16C\ drag aircraft.cfg to MCX and see not transparency canopy. In sim all Ok
As mentioned by others, the MCX preview does not support PBR materials (yet), so models that use such materials can show such issues in the preview.

3. In options -> Texture Settings -> TextureSearchPatch It is possible to set relative paths to the program (e.g. [FSXPATH]) . Can this decision be applied to Prepafr3d v4?
That's a good point, no only FS2004PATH and FSXPATH are supported in there at the moment. I never added P3D in there as well. With all the different P3D versions that might also become messy. Maybe I should have just FSPATH and link it to the active FS version that is selected in the MCX.
 
Hi, Arno. Thanx for reply. I'll be waiting for you to implement support for PBR materials

Maybe I should have just FSPATH and link it to the active FS version that is selected in the MCX.
That would be a logical and elegant solution.
 

arno

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Hi, Arno. Thanx for reply. I'll be waiting for you to implement support for PBR materials
That might take quite some time, since this would be a big change in the preview. So it is not on the top of my todo list right now (lack of time for such a big thing).

That would be a logical and elegant solution.
I have added that to the todo list.
 

arno

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FSDevConf team
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Hi,

I have changed the way the texture searcher works now, it will be in the next development release.

Instead of [FSXPATH] and [FS2004PATH] there is now only the special text of [FSPATH]. This will be replaced with the path to the preferred FS version as set in the options. So that can be the path to P3D as well.
 
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