This is a awesome case of stretching up an earth-bound flight-sim into a space-based-sim.
Question: What is the "Upperlimit" of this simulation Misho? How far "in Space" allows Terrabuilder its spacecrafts to go?
- Is a craft bound Planet Earth and "gravity-bound" to stay into low / high / geo-stationary/ eliptic orbit around Planet Earth? or..
- Can one launch and fly a space-ship from the Earth surface to the Moon? Mars? the rest of the Solare system (and back) with it too?
Good questions.
Upper altitude limit in FSX is 100,000,000 (one hundred million feet) ,which is 30,480 km, which in turn is just short of geostationary orbit. Considering ISS (and most of the human activity) happens in Low Earth orbit (160 - 2000 km), there is plenty of empty space to play with
My physics engine allows it to go further (computationally), but the FSX's display engine caps that number to 30,480km (FSX won't allow for the spacecraft to be visually positioned any further).
It IS possible to model a planet-to-planet trip, however, it will require some tricks. The biggest hurdle is that the transition trip cannot be modelled (for instance, can't show spacecraft at midpoint between Earth and other body (Moon, Mars,...). I can:
- Model the interplanetary orbit injection (outbound velocity vector)
- Re-texture Earth so that it appears as Moon, Mars,... (this would be a copy of the FSX scenery folder, something like scenery.Moon, scenery.Mars)
- Model the interplanetary inbound vector (calculated from outbound vector)
So, the whole experience would look like this (going to Mars):
- Perform trans-Mars burn
- When burn done (coast), calculate Earth-outbound and Mars-inbound velocity vectors.
- Save and exit sim.
- Re-name folder "scenery" to "scenery.Earth", and "scenery.Mars" to "scenery"
- Re-enter sim, load the inbound velocity vector and place the spacecraft into correct orbit around the Mars.
IF I can figure out if the folder renaming and scenery re-load can be done without exiting the sim, then the experience would be almost seamless (unless you want to experience the outer space transition in real time

). There are obviously a lot of other wrinkles (for example, planet size: I THINK it is possible to change size of the globe using terrain resampler)