Hi,
Reading how it's done is supposed to be straight forward but I am running into some trouble achieving this. I read the manual/forums but to no success.
I am creating a GP line in ADE, which works perfectly in the sim. Trying to add a specular texture though by placing it in the ADE's main texture folder with a suffix of _Specular, as per manual instructions, ADE doesn't recognize it. This is confirmed in the sim and also from my scenery's texture folder, which only has the main texture copied not the specular texture.
I also tried the same workflow for GP poly and the same problem exists.
Anyone can shed some light on what I am doing wrong?
Thanks
Reading how it's done is supposed to be straight forward but I am running into some trouble achieving this. I read the manual/forums but to no success.
I am creating a GP line in ADE, which works perfectly in the sim. Trying to add a specular texture though by placing it in the ADE's main texture folder with a suffix of _Specular, as per manual instructions, ADE doesn't recognize it. This is confirmed in the sim and also from my scenery's texture folder, which only has the main texture copied not the specular texture.
I also tried the same workflow for GP poly and the same problem exists.
Anyone can shed some light on what I am doing wrong?
Thanks